AgentThrottle

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Message Layout

{
	AgentThrottle Low NotTrusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}
		{	SessionID		LLUUID		}
		{	CircuitCode		U32		}
	}
	{
		Throttle			Single
		{	GenCounter		U32		}
		{	Throttles		Variable 1	}
	}
}

Usage and Notes

The throttles variable appears to be structured as follows, each value a little endian 32 bit float:

Resend - Maxmimum bytes per second for resending unacknowledged packets Land - Maximum bytes per second for LayerData terrain Wind - Maximum bytes per second for LayerData wind data Cloud - Maximum bytes per second for LayerData clouds Task - Unknown, includes object data Texture - Maximum bytes per second for textures Asset - Maximum bytes per second for downloaded assets