AgentThrottle
Message Layout
{ AgentThrottle Low NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } { Throttle Single { GenCounter U32 } { Throttles Variable 1 } } }
Usage and Notes
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
''Resend'' - Maxmimum bytes per second for resending unacknowledged packets ''Land'' - Maximum bytes per second for LayerData terrain ''Wind'' - Maximum bytes per second for LayerData wind data ''Cloud'' - Maximum bytes per second for LayerData clouds ''Task'' - Unknown, includes object data ''Texture'' - Maximum bytes per second for textures ''Asset'' - Maximum bytes per second for downloaded assets