AgentThrottle

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Revision as of 12:22, 8 February 2008 by Felixe Thorne (talk | contribs) (Filling in this function with data from LibSecondLife)
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Message Layout

{
	AgentThrottle Low NotTrusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}
		{	SessionID		LLUUID		}
		{	CircuitCode		U32		}
	}
	{
		Throttle			Single
		{	GenCounter		U32		}
		{	Throttles		Variable 1	}
	}
}

Usage and Notes

GenCounter can be 0

The throttles variable appears to be structured as follows, each value a little endian 32 bit float:

Resend  - Maxmimum bytes per second for resending unacknowledged packets. '''Max: 150,000'''
Land    - Maximum bytes per second for LayerData terrain. '''Max: 170,000'''
Wind    - Maximum bytes per second for LayerData wind data '''Max: 34,000'''
Cloud   - Maximum bytes per second for LayerData clouds '''Max: 34,000'''
Task    - Unknown, includes object data '''Max: 446,000'''
Texture - Maximum bytes per second for textures '''Max: 446,000'''
Asset   - Maximum bytes per second for downloaded assets '''Max: 220,000'''

Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable".

Each value should not be smaller than 10,000.