Difference between revisions of "CHARACTER TYPE A"

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m (according to Pathfinding/Alpha_release_notes it humanoids for CHARACTER_TYPE_A)
(Added the path_update event to the relevant events.)
 
(One intermediate revision by one other user not shown)
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|examples
|examples
|constants=
|constants=
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_B}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_B}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_C}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_C}}|3={{#var:comment}}}}
Line 11: Line 12:
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_NONE}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_NONE}}|3={{#var:comment}}}}
|functions
|functions
|events
|events=[[path_update]]
|cat1=Pathfinding
|cat1=Pathfinding
|cat2
|cat2

Latest revision as of 02:50, 16 October 2012

Template:LSL Constant/Pathfinding Character

Description

Constant: integer CHARACTER_TYPE_A = 0;

The integer constant CHARACTER_TYPE_A has the value 0

Used for character types that you prefer move in a way consistent with humanoids.

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Signature

integer CHARACTER_TYPE_A = 0;