CHARACTER TYPE A

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Revision as of 02:50, 16 October 2012 by Dark Mole (talk | contribs) (Added the path_update event to the relevant events.)
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Template:LSL Constant/Pathfinding Character

Description

Constant: integer CHARACTER_TYPE_A = 0;

The integer constant CHARACTER_TYPE_A has the value 0

Used for character types that you prefer move in a way consistent with humanoids.

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Signature

integer CHARACTER_TYPE_A = 0;