Difference between revisions of "ChatPass"
Jump to navigation
Jump to search
Cube Linden (talk | contribs) m |
(Added details.) |
||
Line 1: | Line 1: | ||
{{ProtocolNav}} | {{ProtocolNav}} | ||
==Message Layout== | ==Message Layout== | ||
Line 22: | Line 21: | ||
</pre> | </pre> | ||
==Usage and Notes== | ==Usage and Notes== | ||
Simulator to simulator only message. Used to pass chat messages between simulators so chat works across sim borders. Significance of SimAccess unknown to how it affects passing of chat message. | |||
This message should never be received by a viewer. | |||
[[Category:Messages]] | [[Category:Messages]] |
Latest revision as of 16:54, 9 July 2008
Message Layout
{ ChatPass Low Trusted Zerocoded { ChatData Single { Channel S32 } { Position LLVector3 } { ID LLUUID } { OwnerID LLUUID } { Name Variable 1 } { SourceType U8 } { Type U8 } { Radius F32 } { SimAccess U8 } { Message Variable 2 } } }
Usage and Notes
Simulator to simulator only message. Used to pass chat messages between simulators so chat works across sim borders. Significance of SimAccess unknown to how it affects passing of chat message.
This message should never be received by a viewer.