Difference between revisions of "Damage"
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Gally Young (talk | contribs) (New entry for glossary (extract from Glossary)) |
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A parcel | {{Help|Avatar=*|Glossary=*}} | ||
A [[parcel]] can be "Damage"/"Not Safe" enabled, it means [[Resident]]s can be harmed on that parcel. | |||
Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's send back to the [[home]] destination. Residents '''can not''' permanently die in Second Life. | |||
[[ | |||
=== See Also | == Damage Scripting for Weapons == | ||
[[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater then 100.0, it will instantly "kill" the agent. | |||
== See Also == | |||
* [[Death]] | * [[Death]] | ||
* [[ Combat ]] | * [[Combat]] | ||
* [[ Weapon ]] | * [[Weapon]] | ||
* {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}} | * {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}} |
Revision as of 16:30, 26 April 2009
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A parcel can be "Damage"/"Not Safe" enabled, it means Residents can be harmed on that parcel.
Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's send back to the home destination. Residents can not permanently die in Second Life.
Damage Scripting for Weapons
llSetDamage(float damage): Sets the amount of damage that will be done when this object hits an agent. If damage is greater then 100.0, it will instantly "kill" the agent.