ForceObjectSelect

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Revision as of 16:51, 9 July 2008 by Zwagoth Klaar (talk | contribs) (Added details on why this message exists and what it does.)
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Message Layout

{
	ForceObjectSelect Low Trusted Unencoded
	{
		Header				Single
		{	ResetList		BOOL			}
	}
	{
		Data				Variable
		{	LocalID			U32				}
	}
}

Usage and Notes

This message is used to notify the viewer that something has been selected on the simulator automatically, and it should reflect the changes on the viewer side. Without this message objects would become stuck selected until they were reselected and deselected.

  • ResetList is used to notify the viewer to clear any current selections.
  • Data block contains list of simulator local ids for objects to force selection on.

Official Client Behavior

Does not actually force selection of objects, only highlights them.

Unknown objects are silently ignored.