Heterocera Outer Waters

From Second Life Wiki
Revision as of 08:15, 23 August 2014 by Anaimfinity Resident (talk | contribs) (Created page with "'''NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE: SEPTEMBER 1ST 2014''' By far Heterocera has some of the most beautiful coasts, with breathtaking landscapes. Road…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE: SEPTEMBER 1ST 2014

By far Heterocera has some of the most beautiful coasts, with breathtaking landscapes. Roads follow all coastline not far from the shores, while in some parts railways stretch and end into modern docks. Ground has a specific coral texture and vegetation is always present. With a single exception, land is accessible for sailing and there are many connections between ground transportation routes and external waterways.

And this is not all. Heterocera has its own river system. It is made of short mountain streams, with dams or waterfalls, sometimes continued with dry valleys. Some of these streams receive water from inner lakes, while other lakes are unconnected and endorheic (their water doesn't flow anywhere).

For the inner water system, including the inner atoll and the delta, see Heterocera Inner Waters.

Overall

The coast is not the same for its entire length. North coasts show a much higher declivity, while in South, they are more smooth. In North, you have the feeling that you are seeing some mountains. This is more visible in North-West, where are the most interesting landscapes. The East and West coasts have their own beauty.

A few islands might be seen along the coast. Some of them are larger, but the majority are smaller. Since ground is high and water is deep, terraforming has not removed much of the beauty of the land. Another feature is that islands are connected to continent by bridges.

Waterways are not the same at all. In some places, they are larger and might include entire flooded sims, while in other parts they are limited to a sharp slice of land. Following the navigation route is always a tricky job, but still is more easy then in other continents. Small coral deltas can still be found in some places.

Roads are closer to shores in North and North-West, while in East, there are many railway terminals close to water. On no other continent can be seen so much access to coastline. For example in Jeogeot there is no road that reaches the external coast of the continent.

Unlike the shores of other continents, Heterocera is not a Tropical Beach Paradise. Yes, in some places you will see palm trees and beaches, but also in other places temperate vegetation can be seen, mainly along the roads in North.

One of the best way to visit Heterocera is by using Yava Script Pods. There are two pod routes that follow the coastline and others that reach close to the shores. Second Life Transport authority has its own cars roaming along the coast roads and sometimes even inside water. Also, some of these pods erach water surface and sail for small distances. SLGI Trains also reach the coast. One of them, SLGI Train WARRyucca, flies above water and for a part of its route under the water.

The following material is made like a tourist guide and it is an invitation for people who like to travel.

Tourism

  • Tourist route 1: along the coast roads, clockwise
  • Tourist route 2: along the coast waterways, clockwise
  • Tourist route 3: reach the coast by train

Along the coast roads, clockwise

This is probably the best way to visit the coastline. It will take up to a few hours. A car or a horse is recommended, If not, there are many Yava script pods along this way and also occasional SLTA cars that can be really useful. We will start our journey in Calleta, the sim that is placed strategic on map, with many roads, railways and waterways. This is the entry point to GSLR, the oldest railway, to Mountains Of Heterocera, to Heterocera Inner Waters and to outer coast. This is also the heart of Calleta City. Railway station is so damaged that trains stop at a pawn shop. Also, there is a bus station where you can find all transportation you need.

From here, we go to West, along the paved road 1. First steps will take us through Oculea, a sim part of Calleta City. To left, we will see industrial corporations and to right some uninhabited hills. The area suffered a lot after the death of West Atoll Railroad. Then, we enter suburbs and finally some parts that look rural. Water is nowhere to be seen until you reach Zephyr sim, the place where we walk on a bridge over a river (see below). To South, we can see the river flowing into the sea. From here, in some places we see more buildings and vegetation and in others, more abandoned or unused land. To left, from place to place, the sea is visible, while to right, we see the hills. Climbing them will take us deeper to the mountains. In Dierli sim, a road takes us closer to the shores. If we take it, we can reach the water. Landscape is not great, but it gives a good idea about coastal plains in South.

We return to the main road and follow it through the abandoned sim Bombyx. Nearly all sims is here have moth names. For example, Bomyx mori is the silkworm. And then, after passing a few more places not populated, we reach Andraca sim and another bridge. Here was also a station of West Atoll Railroad. A SLGI train comes by flying and stops here at every 6 hours, close to where the station was. Then, in Cristat, after we pass a few interesting buildings, we reach another road that goes South. If connects a large island with the mainland. And after 300 meters, we are close to the shores. This is the first place where water is so near. This is not for long, soon the road goes straight through a peninsula and a smaller road allows contact with water.

Next, we enter Bouraq sim, an urban sim with tall buildings. From here, water is nearby. We reach an intersection. Now we enter on the West atoll coast.