Difference between revisions of "LSL llGetAndResetTime"

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{{LSLFunctionAll
{{LSL_Function
|func_id=84
|func_id=84
|func_sleep=0.0
|func_sleep=0.0
|func_energy=10.0
|func_energy=10.0
|func=llGetAndResetTime
|func=llGetAndResetTime
|sort=GetAndResetTime
|return_type=float
|return_type=float
|func_footnote=gets the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
|return_text=time in seconds.
|return_text
|func_footnote=Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
|spec
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
Line 24: Line 25:
</lsl>
</lsl>
|helpers
|helpers
|related={{LSLG|llResetTime}}<br/>{{LSLG|llGetTime}}
|also_functions=*{{LSLG|llResetTime}}
*{{LSLG|llGetTime}}
|also
|also
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]

Revision as of 12:53, 28 January 2007

Summary

Function: float llGetAndResetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
    llResetTime();
   }
   touch_start(integer num_touch)
   {
    float time;
    time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

Search JIRA for related Issues

Signature

function float llGetAndResetTime();