Difference between revisions of "LSL llGetTime"

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|return_type=float
|return_type=float
|return_text=time in seconds.  
|return_text=time in seconds.  
|func_footnote=Retrieves the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.
|func_footnote=Retrieves the time in seconds since the last script reset, or since the last call to {{LSLG|llResetTime}} / {{LSLG|llGetAndResetTime}}.
|spec
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

Revision as of 14:03, 9 February 2007

Summary

Function: float llGetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since the last script reset, or since the last call to llResetTime / llGetAndResetTime.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

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Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time;
       time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

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Signature

function float llGetTime();