Difference between revisions of "LlDeleteCharacter"
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(Created page with "{{Pathfinding alpha}} {{LSL_Function| func=llDeleteCharacter| func_desc=Convert the current linkset back to a standard object, removing all pathfinding properties.| caveats=None|…") |
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</lsl>| | </lsl>| | ||
also_functions=* [[llCreateCharacter]] | also_functions= | ||
* [[llCreateCharacter]] | |||
* [[llDeleteCharacter]] | |||
* [[llEvade]] | |||
* [[llExecPathingCmd]] | |||
* [[llGetClosestNavPoint]] | |||
* [[llFleeFrom]] | |||
* [[llNavigateTo]] | |||
* [[llPatrolPoints]] | |||
* [[llPursue]] | |||
* [[llUpdateCharacter]] | |||
* [[llWanderWithin]]| | |||
also_events= | |||
* [[path_update]] | |||
}} | }} |
Revision as of 13:52, 14 February 2012
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Summary
Function: llDeleteCharacter( );Convert the current linkset back to a standard object, removing all pathfinding properties.
Caveats
Examples
<lsl> default {
state_entry() { llDeleteCharacter(); // Remove any previous pathfinding characteristics llCreateCharacter([CHARACTER_DESIRED_SPEED, 10.0]);
llWanderWithin(llGetPos(), 10.0, []); }
touch_end(integer num_detected) { llDeleteCharacter(); // Revert back to a normal prim on touch }
}
</lsl>