Difference between revisions of "LlDetectedTouchUV"

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{{LSL_Function/detected|index|TouchUV|simple=*}}{{LSL_Function
{{LSL_Function/detected|index|TouchUV|simple=*}}{{LSL_Function
|func_id=337|func_sleep=0.0|func_energy=10.0
|func_id=337|func_sleep=0.0|func_energy=10.0
|mode=pre-release
|func=llDetectedTouchUV
|func=llDetectedTouchUV
|return_type=vector|return_text=that is the texture coordinates for where the prim was touched. The x & y vector positions contain the u & v face coordinates respectively ('''{{NoWrap|{{LSL_VR|u|v|0.0}}}}''').
|return_type=vector|return_text=that is the texture coordinates for where the prim was touched. The x & y vector positions contain the u & v face coordinates respectively ('''{{NoWrap|{{LSL_VR|u|v|0.0}}}}''').

Revision as of 16:14, 6 September 2008

Summary

Function: vector llDetectedTouchUV( integer index );

Returns a vector that is the texture coordinates for where the prim was touched. The x & y vector positions contain the u & v face coordinates respectively (<u, v, 0.0>).

<-1.0, -1.0, 0.0> is returned when the touch UV coordinates cannot be determined. See Caveats for further details.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only.

Caveats

  • If index is out of bounds the script continues to execute without an error message.<-1.0, -1.0, 0.0> is returned when...
  • The avatar's viewer does not support face touch detection.
  • The touch has moved off the surface of the prim.
  • The touch happened too close to the edge of the face to determine a location.
  • The triggering event is not a touch event.
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Signature

function vector llDetectedTouchUV( integer index );