llGetMassMKS

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Revision as of 12:15, 25 June 2013 by Miranda Umino (talk | contribs) (added date of release)
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Summary

Function: float llGetMassMKS( );

Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
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Examples

<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {

   touch_start()
   {
       llApplyImpulse(<0.0, 0.0, 5.0> * llGetMassMKS(), FALSE);
       // This fires the object up at the same m/s whatever the size (or difference!)
   }
}//Written by El Taka</lsl>

Notes

  • the Kilogram value seems to be the Lindogram value multipled by 100.

See Also

Functions

•  llGetObjectMass Gets the object mass.
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel
•  llGetMass

Deep Notes

History

Date of Release 23/09/2011

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Signature

function float llGetMassMKS();