Difference between revisions of "LlLoopSound"

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(These two caveats do not sound like the correct behavior at all. A Jira should be created.)
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{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
{{Issues/SVC-4897}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
|func_id=87|func_sleep=0.0|func_energy=10.0
|func_id=87|func_sleep=0.0|func_energy=10.0
|func=llLoopSound
|func=llLoopSound

Revision as of 04:39, 22 September 2010

Summary

Function: llLoopSound( string sound, float volume );

Plays attached sound looping indefinitely at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made.
    • llStopSound set just previous to the second call for a new volume allows the volume change with no discernable pause.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> llLoopSound("ambient.wav", 0.5);

</lsl>

See Also

Functions

•  llLoopSoundMaster Plays a sound attached indefinitely.
•  llLoopSoundSlave
•  llStopSound Stops playing a looped sound.
•  llPlaySound Plays a sound attached once.
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

All Issues

~ Search JIRA for related Issues
   llSetSyncTime() - a function for synchronising client side effects

Signature

function void llLoopSound( string sound, float volume );