Difference between revisions of "LlMakeSmoke"

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m (typecast not necessary)
m (i don't know why the syntax highlighter didn't like those without spaces)
Line 40: Line 40:
//      local_offset is ignored
//      local_offset is ignored
   llParticleSystem([
   llParticleSystem([
       PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK|PSYS_PART_WIND_MASK,
       PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_WIND_MASK,
       PSYS_SRC_PATTERN,          PSYS_SRC_PATTERN_ANGLE_CONE,
       PSYS_SRC_PATTERN,          PSYS_SRC_PATTERN_ANGLE_CONE,
       PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,
       PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,

Revision as of 08:11, 3 June 2009

Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );

Make smoke like particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.
All Issues ~ Search JIRA for related Bugs

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles. <lsl> llMakeSmoke(integer particle_count,

          float particle_scale,
          float particle_speed,
          float particle_lifetime,
          float source_cone,
          string source_texture_id,
          vector local_offset);

</lsl> <lsl> fakeMakeSmoke(integer particle_count, float particle_scale, float particle_speed,

            float particle_lifetime, float source_cone, string source_texture_id,
            vector local_offset)

{ // local_offset is ignored

  llParticleSystem([
      PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK

Deep Notes

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Signature

function void llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );