Difference between revisions of "LlMakeSmoke"

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m (lsl code tagging)
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//    Known discrepencies:
//    Known discrepancies:
//    1) The original llMakeSmoke has random particle lifetime, which cannot be
//    1) The original llMakeSmoke has random particle lifetime, which cannot be
//      created in the current particle system via a single call
//      created in the current particle system via a single call

Revision as of 16:29, 31 March 2008

Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );

Make smoke like particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.
All Issues ~ Search JIRA for related Bugs

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles. <lsl> llMakeSmoke(integer particle_count,

          float particle_scale,
          float particle_speed,
          float particle_lifetime,
          float source_cone,
          string source_texture_id,
          vector local_offset);

</lsl> <lsl> fakeMakeSmoke(integer particle_count, float particle_scale, float particle_speed,

            float particle_lifetime, float source_cone, string source_texture_id,
            vector local_offset)

{ // local_offset is ignored

  llParticleSystem([
      PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK

Deep Notes

Search JIRA for related Issues

Signature

function void llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );