Difference between revisions of "LlPlaySound"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
|func=llPlaySound | |func=llPlaySound | ||
|p1_type=string|p1_name=sound|p1_desc=inventory item or [[UUID]] | |p1_type=string|p1_name=sound|p1_desc=inventory item or [[UUID]] | ||
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 | |p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0) | ||
|func_footnote | |func_footnote | ||
|func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume''' | |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume''' |
Revision as of 18:49, 20 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llPlaySound( string sound, float volume );86 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound once at volume
• string | sound | – | inventory item or UUID | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0) |