Difference between revisions of "LlResetTime"
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</pre> | </pre> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions={{LSL DefineRow||[[llGetTime]]|}} | ||
{{LSL DefineRow||[[llGetAndResetTime]]|}} | |||
|also | |also | ||
|notes | |notes | ||
|cat1=Time | |cat1=Time | ||
|cat2 | |cat2=Script | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 20:05, 1 March 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the script's running time to zero.
Caveats
- Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
- Not reliable for long term monitoring of a script's run time.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |