Difference between revisions of "LlResetTime"
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(synch with old content and recent changes at llGetTime) |
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|func_id=83|func_sleep=0.0|func_energy=10.0 | |func_id=83|func_sleep=0.0|func_energy=10.0 | ||
|func=llResetTime | |func=llResetTime | ||
|func_desc= | |func_desc=Restarts the count of dilated time returned by [[llGetTime]] and by [[llGetAndResetTime]]. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats=* | |caveats= | ||
*Script reset and various events outside user control, such as sim reset, also restart this count. | |||
|examples=<pre> | |examples=<pre> | ||
default { | default { |
Revision as of 21:52, 19 October 2007
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Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Restarts the count of dilated time returned by llGetTime and by llGetAndResetTime.
Caveats
- Script reset and various events outside user control, such as sim reset, also restart this count.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |