Difference between revisions of "LlResetTime"
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(synch with old content and recent changes at llGetTime) |
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|func_id=83|func_sleep=0.0|func_energy=10.0 | |func_id=83|func_sleep=0.0|func_energy=10.0 | ||
|func=llResetTime | |func=llResetTime | ||
|func_desc= | |func_desc=Resets the script-time timer to zero. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= | |caveats= | ||
*Script reset | *Script time resets when... | ||
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]]) | |||
**Simulator reset (admin or crash) | |||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | |||
|examples=<pre> | |examples=<pre> | ||
default { | default { | ||
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touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float | float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | ||
llResetTime(); | llResetTime(); | ||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | llSay(0,(string)time + " seconds have elapsed since the last touch." ); |
Revision as of 12:35, 24 October 2007
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Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |