Difference between revisions of "LlRot2Up"
Omei Qunhua (talk | contribs) m (Move a note, Correct definition and example for child prims too) |
Omei Qunhua (talk | contribs) m (copy paste error) |
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|func=llRot2Up|sort=Rot2Up | |func=llRot2Up|sort=Rot2Up | ||
|return_type=vector|p1_type=rotation|p1_name=q | |return_type=vector|p1_type=rotation|p1_name=q | ||
|func_desc=Computes the orientation of the {{HoverText|local | |func_desc=Computes the orientation of the {{HoverText|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). | ||
|return_text=that is the up vector defined by {{LSLP|q}}, i.e. a unit vector pointing in the positive Z direction | |return_text=that is the up vector defined by {{LSLP|q}}, i.e. a unit vector pointing in the positive Z direction | ||
|spec=Mathematically equivalent to: | |spec=Mathematically equivalent to: |
Revision as of 12:00, 6 December 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llRot2Up( rotation q );20 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Computes the orientation of the local z-axis relative to the parent (i.e. the root prim or the world).
Returns a vector that is the up vector defined by q, i.e. a unit vector pointing in the positive Z direction
• rotation | q |
Specification
Mathematically equivalent to: <lsl>ret = llVecNorm(<0., 0., 1.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <0., 0., 1.> * q;</lsl> Keep in mind that object and agent rotations will always be unit quaternions. For example, <0.0, 0.0, 1.0>*llGetRot() is about 25-30% faster than llRot2Up(llGetRot()) depending on the VM used. If done often and at extremely fast rates, it can be advantageous to even save <0.0, 0.0, 1.0> to a local/global variable and reuse it.
Caveats
Examples
<lsl> // Move a prim 5 metres forwards along its own z axis, when touched, no matter how the object is oriented in world. // Works for a root or child prim default {
touch_start(integer total_number) { vector v = llRot2Fwd( llGetLocalRot() ); llSetPos( llGetLocalPos() + v * 5 ); }
}
</lsl>Notes
Can be useful to identify the orientation of the local horizontal-plane of the prim, since it's z-axis is always perpendicular to this local horizontal plane.
See Also
Functions
• | llRot2Left | |||
• | llRot2Fwd | |||
• | llRot2Axis | |||
• | llRot2Angle |