Difference between revisions of "LlTeleportAgentHome"
Jump to navigation
Jump to search
m |
m |
||
Line 6: | Line 6: | ||
|p1_type=key | |p1_type=key | ||
|p1_name=avatar | |p1_name=avatar | ||
|func_desc=Teleports '''avatar''' on owner's land to their home location without any warning, similar to a [[God | |func_desc=Teleports '''avatar''' on owner's land to their home location without any warning, similar to a [[God Summons]] or [[death|dying]]. | ||
|func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work. | |func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work. | ||
|spec | |spec |
Revision as of 16:46, 3 May 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llTeleportAgentHome( key avatar );158 | Function ID |
5.0 | Forced Delay |
100.0 | Energy |
Teleports avatar on owner's land to their home location without any warning, similar to a God Summons or dying.
• key | avatar | – | avatar UUID |
The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work.
Caveats
Examples
<lsl>default { state_entry() { llSetText("Don't touch me!", <1,0,0>, 5.0); } touch_start(integer total_number) { llTeleportAgentHome(llDetectedKey(0)); // Teleports the Agent home }
}</lsl>