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  1. Any news about material progress?Drongle McMahon
  2. Mesh Deformer news along with time frame for normal / specular maps , where to go to stay informed about that. [whiteRabbit]
  3. Stolen mesh assets, ones taken from major game companies, example : EA Software, any system for reporting & removal ? [whiteRabbit0]
  4. Possible recommended Poly values for avatar attachments. IE Poly count / render count / similar to LI but for worn items to discourage modeling every single shoelace. [ whiteRabbit0 ]

Meeting Notes

Transcript for Monday October 22, 2012

[12:00] Aki Shichiroji Hi Nyx
[12:00] Frans Charming try and walk markus
[12:00] Yuzuru (yuzuru.jewell) Hello Tiberious. You are still gray..
[12:00] Frans Charming My fps is fine too. :P
[12:00] Yuzuru (yuzuru.jewell) Hello Nyx.
[12:00] Tiberious Neruda I'm a grey cat
[12:00] Yuzuru (yuzuru.jewell) Under te sea.
[12:01] Markus Slingshot Chat lag
[12:01] Markus Slingshot Lol - been on SL for around three years, and I think this is the first time I've seen a linden lol ^^
[12:01] Yuzuru (yuzuru.jewell) Tiberious, I see that you are gray.
[12:01] Ramona Criss Hello Nyx and Prep
[12:01] Motor Loon you must not get out much Markus °͜°
[12:01] Aki Shichiroji Hi Prep
[12:01] Markus Slingshot Yeah - I've just been attacked by the lag
[12:01] Markus Slingshot No Motor :P
[12:02] Frans Charming there several of these kind of meeting every week.
[12:02] Tiberious Neruda I clicked 'Stand up' about a minute ago
[12:02] Motor Loon are you fixing the greifing crap Nyx? the sim looks like its getting ready to crash on us
[12:02] Yuzuru (yuzuru.jewell) Nyx. Please retuen Boulito
[12:03] Aki Shichiroji the particle generator is over in the next sim i think.
[12:03] Nyx Linden working on it. one step at a time :)
[12:03] Aki Shichiroji is it possible something else is the source of the issues on this region?
[12:05] Aki Shichiroji Hi there Vir
[12:05] Markus Slingshot Same
[12:05] Tiberious Neruda yeah
[12:05] Bazz Fazz (vir.linden) Howdy folks
[12:06] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) yeah for derender, at least no more particle spam
[12:06] Chubbalicious Hi
[12:06] Markus Slingshot I think it was just an awkward silence White lol
[12:06] Markus Slingshot Hello
[12:06] Tiberious Neruda sim's still lagged out
[12:06] Motor Loon just lag from some griefing object guys... just wait til the Lindens have it sorted
[12:06] Ramona Criss Hello Vir
[12:06] Ramona Criss chat lag :(
[12:07] Yuzuru (yuzuru.jewell) Hello, Vir.
[12:07] Markus Slingshot Would 'When are the proper Experience Permissions things coming in for the llTeleport and llAttachToAvatar functions?' be an appropriate questions for here or is it under another thingy?
[12:07] Markus Slingshot /me obviously loves the word thing and it's descendance
[12:07] Markus Slingshot descendants*
[12:07] Markus Slingshot Ok, cheersd
[12:08] Nal (nalates.urriah) Markus, you can ask. The permissions people tend to stay wrapped in security. So, there isn't much news from them,
[12:08] Markus Slingshot k
[12:08] Yuzuru (yuzuru.jewell) Oz has gone.
[12:08] Tiberious Neruda we're lagged, still
[12:09] Nal (nalates.urriah) I'm seeing TD at .037 with Sim FPS bouncing between 10 and 45
[12:10] Markus Slingshot Ok thanks
[12:10] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) that wiki is way out of date
[12:10] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) and none know who has permissions to edit it
[12:11] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) not all of the times are the same
[12:13] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) heya Hoz
[12:13] Aki Shichiroji how are we doing? should we try some other venue?
[12:13] Nyx Linden so the agenda is looking a little blank, people should add topics while we're working on the sim's performance:
[12:16] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) fun times
[12:16] Frans Charming back in 2.
[12:16] Ramona Criss lets run lol
[12:16] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) nyx, poke us in iorc when its back
[12:16] Second Life Now leaving god mode, level 150
[12:17] Second Life Teleport completed from
[12:17] Second Life Teleport completed from
[12:20] Second Life Teleport completed from
[12:20] Quarters Bailey Hi Viviana, good thanks, and you?
[12:20] Asterion Coen looks like a linden is 2 sim away on the north, they moved there ?
[12:20] Viviana Portland fine thanks
[12:20] Quarters Bailey was afk there for a long time
[12:21] Motor Loon grouphug...
[12:21] Second Life Teleport completed from
[12:22] Second Life Teleport completed from
[12:23] Second Life There is no suitable surface to sit on, try another spot.
[12:23] Second Life Teleport completed from
[12:23] Second Life Teleport completed from
[12:27] Second Life Teleport completed from
[12:28] Second Life Teleport completed from
[12:30] Inara Pey What fun....
[12:30] Aki Shichiroji sofas have been known to consume vast quantities of change.
[12:31] Chubbalicious yes ive raided a few in my time with great results
[12:31] Motor Loon well, always good with a little roadtrip...
[12:31] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) thx nyx and whopever else helped clean up the region
[12:31] Nal (nalates.urriah) Yay TD back to 0.99
[12:32] Motor Loon not bad for 30 mins of work
[12:32] Motor Loon /me grins
[12:32] Nyx Linden welcome back all, sorry for the region performance issues
[12:32] Roccagloriosa (epicgordon.broome) Jolly good! ‚óï‚Äø‚óï
[12:32] Inara Pey Did that classify as another pile on test? ‚òª
[12:33] Nyx Linden we have a handful of topics on the agenda, feel free to add more:
[12:33] Inara Pey ....Or pile-UP test?
[12:33] Motor Loon ooh mabye we'll get another goldmedal
[12:33] Chubbalicious Drongle beat me to it, same question.
[12:33] Nyx Linden let's get to it!
[12:33] Nyx Linden first topic: "Any news about material progress?Drongle McMahon"
[12:34] Nyx Linden I don't have any updates for that project, Oz linden is the best informed on that topic
[12:34] Asterion Coen greetings folks
[12:34] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) its still vary much under development
[12:34] Nyx Linden related, second topic: "Mesh Deformer news along with time frame for normal / specular maps , where to go to stay informed about that. [whiteRabbit]"
[12:35] Hoz Linden I don't have specifics, but I know that material project is making good progress
[12:35] Ramona Criss o/
[12:35] Aki Shichiroji o/
[12:35] Frans Charming That's atleast hearting Hoz. :)
[12:35] Ramona Criss hope so
[12:35] Frans Charming heartening
[12:35] Nyx Linden both projects are being done in collaboration with external developers, Oz manages that coordination, so he is generally the most up to date.
[12:36] Nyx Linden both are being hammered away at, but I do not personally have a specific update to share for the moment
[12:36] Nal (nalates.urriah) Geenz Spad is the TP Dev working on it. He is usually at the Open Source UG meetings.
[12:36] Motor Loon biggest chance for questions on materials would be Oz's UG or the unofficial group with Geenz (tomorrow)
[12:37] Ramona Criss Mesh Deformer is waited for so many :P
[12:37] Motor Loon yw
[12:37] Nal (nalates.urriah) The Unoffical group stopped meeting a couple of weeks ago...
[12:37] Tiberious Neruda >.<
[12:37] Motor Loon it did?
[12:37] Motor Loon hm... Oz's then
[12:37] Asha (ashasekayi.ra) Oy
[12:37] Nal (nalates.urriah) Oz's is it
[12:37] Inara Pey Nope, meetings have just been under-attended.
[12:37] Nyx Linden the official usergroups are listed here:
[12:37] Nyx Linden Oz runs open development meetings twice a week
[12:38] Yuzuru (yuzuru.jewell) Last Oz's UG was not opened..
[12:38] Inara Pey I understand that the spec for the revised builder floater for materials has been finalised and work is due to start on coding it.
[12:39] Chubbalicious i dont know what that means but i bet its all good stuff
[12:40] Chubbalicious fantastic..see i was right, good stuff
[12:40] Asterion Coen what about other progress in regular builds (inworld) ? mesh are fun and all, but..
[12:41] Inara Pey Gah.. why does the doorbell go during meetings? Pey's Law? Send me a tp RL if anything happens...
[12:41] Nyx Linden next topic: "Stolen mesh assets, ones taken from major game companies, example : EA Software, any system for reporting & removal ? [whiteRabbit0]"
[12:42] Nyx Linden the web page with DMCA notification policy is here:
[12:42] Hydrogen (hydrogen.excelsior) I have seen somebody selling some stuff from turbosquid. I don't know if they are the owner of that work or just steal that work and sell em in SL
[12:43] Roccagloriosa (epicgordon.broome) But one cannot file a DMCA unless one is the copyright holder.
[12:43] Hydrogen (hydrogen.excelsior) right
[12:43] Nyx Linden I am not personally involved in the review process for the claims, but that is where we list the relevant information
[12:45] Aki Shichiroji ideally it would be nice at least if featured material is vetted. It's not just a matter of DMCA, it's a matter of how the Lab chooses to present itself in its promotional material.
[12:45] Nyx Linden there is an abuse report category type for copybot, etc activities if you would like to report such activities that way.
[12:46] Nyx Linden but our policy around claims is on our dmca page. We encourage the original copyright holders to file the report, but feel free to read over that page for more information.
[12:46] Nyx Linden This is outside of my personal area of expertise, so I am just passing along what information I have available to me.
[12:46] Asterion Coen are the items in copy/modif, and then modified by a script to get the ownership (and abble then to change attributs) are considerated as copybot, or other violations ?
[12:47] Motor Loon There's not such thing as you're looking for in Second Life‚Ñ¢ White
[12:47] Nal (nalates.urriah) 3D, whoever can develop and anti-hack/anti-copy for SL will have a marketable product that most online vendors will be interested in.
[12:47] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) this has been an ongoing issue sence basicly day one, and yet SL is still alive
[12:48] Asterion Coen nal for sure, but it will be hard to make in place
[12:48] Ramona Criss miss White about copybot is a very old and long story i have made many DMCA and yes LL dont make grid removal of items that was reported
[12:48] Roccagloriosa (epicgordon.broome) I'm pretty sure no software exists that is able to filter out what random mass of polygonal data might be IP and what is not. :p
[12:48] Asterion Coen in admeting the hackers and other crakers wont play with it as soon as the specifications are known
[12:49] Nal (nalates.urriah) Ok... find someone to develop such a thing and I have several RL clients that will be intersted. Its not just an SL problem.
[12:49] Ramona Criss and many good and big creators left sl coz of this
[12:49] Asterion Coen nal yes
[12:49] Nyx Linden moving on, so we can get to the next topic: "Possible recommended Poly values for avatar attachments. IE Poly count / render count / similar to LI but for worn items to discourage modeling every single shoelace. [ whiteRabbit0 ]"
[12:49] Asterion Coen it couls be a marker, like dna, or image recognition, but the hardest part would be the huge databases to stocks infos !
[12:50] Nyx Linden the display weight metric should work for attached objects, and that should give you an idea of how much your attachment stresses the renderer. The weights of all your attachments add up to your overall avatar's display weight, which is a debug display you can turn on
[12:51] Motor Loon You dont need a copybot viewer to rip stuff from Second Life‚Ñ¢
[12:51] Asha (ashasekayi.ra) Right
[12:51] Motor Loon There's no magic to stop copybotting
[12:51] Tiberious Neruda he's right
[12:51] Asterion Coen motor yes, sadly
[12:51] Nyx Linden as far as "recommended values" - that gets tricky :)
[12:51] Nal (nalates.urriah) Nyx, is there a setable render limit in the Sl viewer?
[12:52] Motor Loon teach the "customers" to request good mesh, and the creators will be "forced" to make it
[12:52] Aki Shichiroji rigged sculpts. particularly on hair. fun times.
[12:52] Asha (ashasekayi.ra) You mean they go get Blender, max and Maya and are clueless about what they are doing. lol
[12:52] Nyx Linden we do have numbers being reported on the land impact of a mesh before you upload it
[12:52] Asterion Coen i personnaly had headackes with blender, so for a newbie (or maybe who will spend hours and hours on youtube)
[12:53] Yuzuru (yuzuru.jewell) rigged sculpts!
[12:53] Nyx Linden which should give a relevant bit of data regardless of whether the object is intended as an attachment
[12:53] Aki Shichiroji i've been told, on occasion, that my work looks too much like it comes from a video game, because i don't go nuts with verts.
[12:53] Aki Shichiroji ‚óï‚Äø‚óï
[12:53] Some Hoe (aya.niosaki) eeeeaaaaaaaah!!! <:0
[12:53] Asterion Coen just tell your customer SL is a video game :)
[12:53] Nyx Linden being told you create content that looks professionally made is not a bad thing :)
[12:53] Nal (nalates.urriah) I would think that is a good thing, Aki
[12:53] Asha (ashasekayi.ra) Yes, and some experienced content designers are using higher poly items to compete in the SL market.
[12:53] Drongle McMahon Nyx, there is no absolute display weight to compare things with. Can we have something like a whole-cene display weight, so we can see what peoportiopn is generated by each avatar'/attachment?
[12:54] Asterion Coen (i still use regular prims, and im happy with them)
[12:54] Asterion Coen so, my ask about progress about new prim types, attributes, etc.
[12:54] Roccagloriosa (epicgordon.broome) Trying to educate content creators and customers on good modelling etiquette might be a more successful endeavour than just smacking down hard limits. Rigging zBrush meshes = bad, using auto-retopology tools = bad, et cetera.
[12:55] Nyx Linden Drongle - the avatar render weight display turns on the totals for each avatar. Getting a count for an entire scene is a bit of a bigger challenge, though technically possible (would likely cause a slight performance hit)
[12:55] Nyx Linden Indeed, communicating about best practices is very important
[12:55] Asha (ashasekayi.ra) Sorry, but the average customer will only care about the visual smoothness of the clothing. In turn, many creators will also only care about that.
[12:56] G. McAuley (gee.mcauley) I have been testing a program called Curvy 3D by aArtform that you can import an obj and export a sculpt map.
[12:56] Nyx Linden the problem is that it is difficult to tell what is a button intended for a shirt, vs a full avatar vs a house. they're all just collections of triangles at upload time :)
[12:56] Aki Shichiroji ugh. note to self - do not turn off 'are you sure' dialogue for control+q
[12:56] Tiberious Neruda and then it's a race to 65,536 vertices...
[12:56] Asha (ashasekayi.ra) The only way you'd stop the abusive high poly clothing is upload limits.
[12:57] Motor Loon Nonsense
[12:57] Tiberious Neruda that' what the limit-is-
[12:57] Asterion Coen or an optimisation tool
[12:57] Aki Shichiroji sorry if this has been mentioned already, but i think it would be useful to at least provide some guidance in the Wiki
[12:57] Asha (ashasekayi.ra) That isn't nonsense at all.
[12:57] Nyx Linden there are some tips and tricks hidden in the wiki, but we are looking for ways to make it more accessible
[12:57] Motor Loon
[12:57] Nyx Linden thanks for finding the link Motor :)
[12:57] Asterion Coen hehe "hidden"
[12:58] Motor Loon yw nyx °͜°
[12:58] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) /me sets limits on all uploads to 31 verities
[12:58] Motor Loon figured you'd be looking for it °͜°
[12:58] Nal (nalates.urriah) White, the real challenge is only a few thousand SL users read anything about SL. It would be nice to have use stats on wiki and forum. But, I find people all the time that son;e know aboyt the wiki and some even don't know about the forum. I think it is next to impossible to reach most of the users for any purpose.
[12:58] Nyx Linden we are hoping to continue to edit and add more information, provide a more comprehensive set of information
[12:59] Nyx Linden its difficult to set hard limits though, as you don't know if someone is intending to put 100 houses down on a sim, or only one, but make it gigantic
[13:00] Nyx Linden unfortunately I have another meeting to get to, but this is one of my favorite topics, so feel free to keep coming up with suggestions :)
[13:00] Asterion Coen or ask Motor loon to stay connected 24/24. :)
[13:00] Motor Loon °͜°
[13:00] Asha (ashasekayi.ra) People have tried to educate about crazy amounts of sculpts and scripts until they are blue in the face. The average user doesn't care as long as they feel they look good.
[13:00] Nal (nalates.urriah) Thx for your time Nyx
[13:00] Nyx Linden thanks everyone for coming out!
[13:00] Asha (ashasekayi.ra) Thanks for the meeting, Nyx.
[13:00] Iva (ivanova.shostakovich) Thank you.
[13:00] Aki Shichiroji Thanks for the meeting, Lindens :)
[13:00] Bazz Fazz (vir.linden) Bye folks, thanks for sticking out the technical snags.
[13:00] Asterion Coen thx nyx
[13:00] Hydrogen (hydrogen.excelsior) thanks nyx
[13:00] Yuzuru (yuzuru.jewell) Thank you, Nyx.
[13:00] Chubbalicious Thx peeps
[13:01] Nyx Linden (also some meeting logs were posted earlier, I'll try to hunt down the remaining logs)
[13:01] Asha (ashasekayi.ra) Does anyone have a log of the meeting?
[13:01] Frans Charming Thanks Nyx! :)
[13:01] Nyx Linden take care all!