Difference between revisions of "PRIM ALPHA MODE EMISSIVE"
Jump to navigation
Jump to search
(Created page with "{{LSL Constant |type=integer |name=PRIM_ALPHA_MODE_EMISSIVE |value=3 |desc=Used with PRIM_ALPHA_MODE. Prims faces set to this type render with an emissivity corresponding to …") |
(No difference)
|
Latest revision as of 16:28, 20 June 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_ALPHA_MODE_EMISSIVE = 3;The integer constant PRIM_ALPHA_MODE_EMISSIVE has the value 3
Used with PRIM_ALPHA_MODE. Prims faces set to this type render with an emissivity corresponding to the opacity of each pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effectively render as 'full bright'.