Difference between revisions of "PRIM ALPHA MODE EMISSIVE"

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(Created page with "{{LSL Constant |type=integer |name=PRIM_ALPHA_MODE_EMISSIVE |value=3 |desc=Used with PRIM_ALPHA_MODE. Prims faces set to this type render with an emissivity corresponding to …")
 
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Latest revision as of 16:28, 20 June 2014

Description

Constant: integer PRIM_ALPHA_MODE_EMISSIVE = 3;

The integer constant PRIM_ALPHA_MODE_EMISSIVE has the value 3

Used with PRIM_ALPHA_MODE. Prims faces set to this type render with an emissivity corresponding to the opacity of each pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effectively render as 'full bright'.

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Signature

integer PRIM_ALPHA_MODE_EMISSIVE = 3;