Difference between revisions of "PRIM REFLECTION PROBE DYNAMIC"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "{{hint |mode=warning |title_desc=Future feature |desc=This function will be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in support...")
 
m
Line 2: Line 2:
  |mode=warning
  |mode=warning
  |title_desc=Future feature
  |title_desc=Future feature
  |desc=This function will be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer.
  |desc=This feature will be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer.
  }}
  }}
{{LSL Constant
{{LSL Constant

Revision as of 16:52, 10 October 2022

Emblem-important-red.png Warning! Future feature

This feature will be supported in the upcoming GLTF Materials project.
Currently it will only work in supported testing areas with a supported test viewer.

Description

Constant: integer PRIM_REFLECTION_PROBE_DYNAMIC = 3;

The integer constant PRIM_REFLECTION_PROBE_DYNAMIC has the value 3

Used with PRIM_REFLECTION_PROBE. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.

Related Articles

Deep Notes

Search JIRA for related Issues

Signature

integer PRIM_REFLECTION_PROBE_DYNAMIC = 3;