Difference between revisions of "Random AV Profile Projector"

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{{LSL Header}}
{{LSL Header}}


'''~ RANDOM AV PROFILE PICTURE PROJECTOR v5.0 by Debbie Trilling ~'''
'''~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~'''


'''Profile:''' http://wiki.secondlife.com/wiki/User:Debbie_Trilling
'''Profile:''' http://wiki.secondlife.com/wiki/User:Debbie_Trilling


<lsl>
<lsl>
// ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.0 by Debbie Trilling ~
// ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~
 
// *** This script randomly selects an AV from a crowd & then displays their
// *** This script randomly selects an AV from a crowd & then displays their
// profile picture as texture on a prim and/or a 'holographic' image projected above the prim***
// profile picture as texture on a prim and/or a 'holographic' image projected above the prim***
 
// Free to use as you wish by under condition that the title and this introduction remain in place,
// Free to use as you wish by under condition that the title and this introduction remain in place,
// and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and
// and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and
// Debbie Trilling.
// Debbie Trilling.
 
// TOUCH to switch ON and OFF
// TOUCH to switch ON and OFF
 
// ** PARAMETERS THAT YOU CAN CHANGE **
// ** PARAMETERS THAT YOU CAN CHANGE **
 
 
//************************
//************************
// GENERAL PARAMETERS
// GENERAL PARAMETERS
Line 25: Line 25:
// how often in seconds the sensor fires
// how often in seconds the sensor fires
float RepeatTime = 35.00;
float RepeatTime = 35.00;
 
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance
float Range = 25.00;
float Range = 25.00;
 
// sets the number of conseqtive times that the scanner is allowed to operate without having located an AV within range
// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating
// anyone before it automatically powers down. Set to '0' to disable the auto-off function
// anyone before it automatically powers down. Set to '0' to disable the auto-off function
integer TotalNoScansAllowed = 20;
integer TotalNoScansAllowed = 20;
 
// sets whether the DefaultTexture will be projected when the toy is switched OFF. 'TRUE' to project; 'FALSE' to have no projection when off
// sets whether the DefaultTexture will be textured/projected when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off
integer ProjectDefaultTexture = TRUE;
integer ProjectDefaultTexture = TRUE;
 
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected
list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];
list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];
 
 
//************************
//************************
// PARTICLE EMISSION PARAMETERS
// PARTICLE EMISSION PARAMETERS
Line 46: Line 46:
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim
integer DisplayBanner = TRUE;
integer DisplayBanner = TRUE;
 
// width size in meters of the projected image (max 4.00)
// width size in meters of the projected image (max 4.00)
float Size = 2.50;
float Size = 2.50;
 
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0))
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0))
float Height = 2.50;
float Height = 2.50;
 
 
//************************
//************************
// PRIM TEXTURE PARAMETERS
// PRIM TEXTURE PARAMETERS
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// set to TRUE to texture the prim with the profile picture on ALL_SIDES
// set to TRUE to texture the prim with the profile picture on ALL_SIDES
integer TexturePrim = TRUE;
integer TexturePrim = TRUE;
 
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture = FALSE
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture and/or TexturePrim = FALSE
// if ProjectDefaultTexture = TRUE then the prim is automatically set to solid blank white with full bright
// if either = TRUE then the prim is automatically set to solid blank white with full bright
// texture to use for the prim when toy is OFF
// texture to use for the prim when toy is OFF
key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f";
key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f";
 
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF
integer PrimFullBright = FALSE;
integer PrimFullBright = FALSE;
 
// vector for the prim colour when toy is OFF
// vector for the prim colour when toy is OFF
vector PrimColour = <0.0, 0.0, 0.0>;
vector PrimColour = <0.0, 0.0, 0.0>;
 
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF
float PrimAlpha = 1.00;
float PrimAlpha = 1.00;
 
 
//************************
//************************
// SHOUTOUT PARAMETERS
// SHOUTOUT PARAMETERS
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// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut'
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut'
integer ShoutOut = TRUE;
integer ShoutOut = TRUE;
 
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!"
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!"
string ShoutOutText = "'s face is up in lights!";
string ShoutOutText = "'s face is up in lights!";
 
 
 
 
 
//************************
// ** DO NOT CHANGE BELOW THIS LINE **
// ** DO NOT CHANGE BELOW THIS LINE **
 
//************************
 
 
string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692";
string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling";
string URL_RESIDENT = "http://world.secondlife.com/resident/";
string URL_RESIDENT = "http://world.secondlife.com/resident/";
key LastTexture = "";
key LastTexture = "";
Line 97: Line 98:
integer NoSensorCounter = 0;
integer NoSensorCounter = 0;
key AVKey = "";
key AVKey = "";
key DetectedUser = "";
key ObjectOwner = "";
key ObjectOwner = "";
string OwnerName = "";
string OwnerName = "";
Line 102: Line 104:
string Author = "Debbie Trilling";
string Author = "Debbie Trilling";
string Supplier = "The Particle Crucible";
string Supplier = "The Particle Crucible";
string Version = " v5.0";
string Version = " v5.1";
integer ListenChannel;
float DialogTimeout = 20.0;
list KillJoyListing = [];




GiveShoutOut()
GiveShoutOut()
{
{
     // any interaction with selected AV (give Inventory items etc) can safely be done from this function
     // any interaction with selected AV (give Inventory items etc) can safely be done from this function
     // this function will only execute if ShoutOut == TRUE
     // this function will only execute if ShoutOut == TRUE
 
     //although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
     //although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
     llSay(0, llKey2Name(AVKey) + ShoutOutText);
     llSay(0, llKey2Name(AVKey) + ShoutOutText);
 
}
}
 
 
ProjectTexture()
ProjectTexture()
{
{
     // are we going to use a default texture when toy is OFF?
     // are we going to use a default texture when toy is OFF?
     if (ProjectDefaultTexture)
     if (ProjectDefaultTexture)
     {
     {  
        // using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright
         if (TexturePrim)
         if (TexturePrim)
         {
         {
             llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]);
             // using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]);
         }
         }
         else
         else
         {
         {
// not texturing the prim, so apply the prom preferences
             ApplyPrimPrefs();
             ApplyPrimPrefs();
         }
         }
Line 139: Line 147:
     }
     }
}
}
 
ApplyPrimPrefs()
ApplyPrimPrefs()
{
{
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         PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]);
         PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]);
}
}
 
 
ParticleStart(key texture)
ParticleStart(key texture)
{
{
Line 174: Line 182:
             PSYS_SRC_TEXTURE, texture]);
             PSYS_SRC_TEXTURE, texture]);
     }
     }
 
     if (TexturePrim)
     if (TexturePrim)
     {
     {
Line 180: Line 188:
     }
     }
}
}
 
AnnounceWelcome()
AnnounceWelcome()
{
{
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         "\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible.");
         "\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible.");
}
}
 
 
ShutDown()
ShutDown()
{
{
     llSensorRemove();
     llSensorRemove();
llListenRemove(ListenChannel);
     Power = FALSE;
     Power = FALSE;
     ProjectTexture();
     ProjectTexture();
}
}
 
 
default
default
{
{
 
     on_rez(integer start_param)
     on_rez(integer start_param)
     {
     {
Line 205: Line 214:
         llResetScript();
         llResetScript();
     }
     }
 
     changed( integer change )
     changed( integer change )
     {
     {
Line 215: Line 224:
         }
         }
     }
     }
 
     state_entry()
     state_entry()
     {
     {
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         OwnerName = llKey2Name(ObjectOwner);
         OwnerName = llKey2Name(ObjectOwner);
         llSetObjectName(ObjectName + Version);
         llSetObjectName(ObjectName + Version);
         llSetObjectDesc("Supplied by " + Author + "'s " + Supplier);
         llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier);
         ProjectTexture();
         ProjectTexture();
         llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF.");
         llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF.");
     }
     }
 
     touch_start(integer total_number)
     touch_start(integer total_number)
     {
     {
Line 250: Line 259:
         else
         else
         {
         {
             // touched by someone other than Owner
             // touched by someone other than Owner. Send them a message & a dialog box of options
            llInstantMessage(llDetectedKey(0), "\nThank you for your interest in the " + ObjectName + " created by " + Author +
DetectedUser = llDetectedKey(0);
                ".\nThis script is available free from http://wiki.secondlife.com/wiki/User:Debbie_Trilling");
llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options.");
integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1));
list MenuItems = ["LearnMore","GetScript"];
string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout)  + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself a free copy of this script";
            // if already on 'Exclude List', give opportunity to clear their name, else give opportunity to exclude their name
if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 )
{
// they are on the 'Exclude List' so give opportunity to clear their name
MenuItems = MenuItems + (list)"IncludeMe";
MenuText =  MenuText + "\n- IncludeMe: Have the " + ObjectName + " include you in on the fun!";
}
else
{
// they are not on the 'Exclude List' so give opportunity to add their name
MenuItems = MenuItems + (list)"ExcludeMe";
MenuText =  MenuText + "\n- ExcludeMe: Have the " + ObjectName + " ignore your presence";
}
ListenChannel = llListen(CommChannel, "", DetectedUser, "");
llDialog(DetectedUser, MenuText, MenuItems, CommChannel);
llSetTimerEvent(DialogTimeout);
         }
         }
     }
     }
 
 
     sensor(integer total_number)
     sensor(integer total_number)
     {
     {
Line 264: Line 292:
         llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],"");
         llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],"");
     }
     }
 
 
     no_sensor()
     no_sensor()
     {
     {
Line 281: Line 309:
         }
         }
     }
     }
 
 
     http_response(key req,integer stat, list met, string body)
     http_response(key req,integer stat, list met, string body)
     {
     {
Line 293: Line 321:
         s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
         s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
         s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");
         s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");
 
         if(s1 == -1)
         if(s1 == -1)
         {
         {
Line 311: Line 339:
             else
             else
             {
             {
                // different profile from last time, so display it
// are they on the KillJoyListing? if so, we had better pander to their delicate sensibilities & display a random default texture instead
                ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l));
if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 )
                // save the key for comparison purposes next time tho'
{
                LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);
// they are on the 'Exclude List'
 
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
                // give a 'ShoutOut', if set to do so
}
                if (ShoutOut)
else
                {
{
                    GiveShoutOut();
                // different profile from last time & not on KillJoyListing, so display it
                }
                ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l));
                // save the key for comparison purposes next time tho'
                LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);
                // give a 'ShoutOut', if set to do so
                if (ShoutOut)
                {
                    GiveShoutOut();
                }
}
             }
             }
         }
         }
     }
     }


    //default end
 
listen(integer channel, string name, key id, string message)
{
llSetTimerEvent(0.0);
llListenRemove(ListenChannel);
message = llToLower(message);
if (message == "learnmore")
{
llLoadURL(DetectedUser, "Thank you for choosing to learn more about the " + ObjectName + ".\nThis link will take you to the relevant SL forum thread.", URL_FORUMTHREAD);
}
else if (message == "getscript")
{
llLoadURL(DetectedUser, "Thank you for choosing to look at the script for the " + ObjectName + ".\nThis link will allow you to get your own copy.", URL_WIKIPAGE);
}
else if (message == "excludeme")
{
KillJoyListing = KillJoyListing + llKey2Name(DetectedUser);
llInstantMessage(DetectedUser, "You have been added to the 'Exclude List' and the " + ObjectName + " will now ignore your presence");
}
else if (message == "includeme")
{
KillJoyListing = llDeleteSubList(KillJoyListing, llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser)), llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser)));
llInstantMessage(DetectedUser, "You has been removed from the 'Exclude List' and the " + ObjectName + " looks forward to selecting you!");
}
else
{
llInstantMessage(DetectedUser, "Unrecognised option or selection made from a timed-out menu.");
}
}
timer()
{
llSetTimerEvent(0.0);
llListenRemove(ListenChannel);
}
 
//default end
}
}
</lsl>
</lsl>

Revision as of 06:58, 10 January 2008

~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~

Profile: http://wiki.secondlife.com/wiki/User:Debbie_Trilling

<lsl> // ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~

// *** This script randomly selects an AV from a crowd & then displays their // profile picture as texture on a prim and/or a 'holographic' image projected above the prim***

// Free to use as you wish by under condition that the title and this introduction remain in place, // and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and // Debbie Trilling.

// TOUCH to switch ON and OFF

// ** PARAMETERS THAT YOU CAN CHANGE **


//************************ // GENERAL PARAMETERS //************************ // how often in seconds the sensor fires float RepeatTime = 35.00;

// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance float Range = 25.00;

// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range // eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating // anyone before it automatically powers down. Set to '0' to disable the auto-off function integer TotalNoScansAllowed = 20;

// sets whether the DefaultTexture will be textured/projected when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off integer ProjectDefaultTexture = TRUE;

// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];


//************************ // PARTICLE EMISSION PARAMETERS //************************ // set to TRUE to display the profile picture as a particle 'holographic' image above the prim integer DisplayBanner = TRUE;

// width size in meters of the projected image (max 4.00) float Size = 2.50;

// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) float Height = 2.50;


//************************ // PRIM TEXTURE PARAMETERS //************************ // set to TRUE to texture the prim with the profile picture on ALL_SIDES integer TexturePrim = TRUE;

// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture and/or TexturePrim = FALSE // if either = TRUE then the prim is automatically set to solid blank white with full bright // texture to use for the prim when toy is OFF key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f";

// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF integer PrimFullBright = FALSE;

// vector for the prim colour when toy is OFF vector PrimColour = <0.0, 0.0, 0.0>;

// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF float PrimAlpha = 1.00;


//************************ // SHOUTOUT PARAMETERS //************************ // set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' integer ShoutOut = TRUE;

// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" string ShoutOutText = "'s face is up in lights!";



//************************ // ** DO NOT CHANGE BELOW THIS LINE ** //************************

string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692"; string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling"; string URL_RESIDENT = "http://world.secondlife.com/resident/"; key LastTexture = ""; integer Power = FALSE; integer NoSensorCounter = 0; key AVKey = ""; key DetectedUser = ""; key ObjectOwner = ""; string OwnerName = ""; string ObjectName = "Profile Projector"; string Author = "Debbie Trilling"; string Supplier = "The Particle Crucible"; string Version = " v5.1"; integer ListenChannel; float DialogTimeout = 20.0; list KillJoyListing = [];



GiveShoutOut() {

   // any interaction with selected AV (give Inventory items etc) can safely be done from this function
   // this function will only execute if ShoutOut == TRUE

   //although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
   llSay(0, llKey2Name(AVKey) + ShoutOutText);

}


ProjectTexture() {

   // are we going to use a default texture when toy is OFF?
   if (ProjectDefaultTexture)
   { 
       if (TexturePrim)
       {
           // using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright

llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]);

       }
       else
       {

// not texturing the prim, so apply the prom preferences

           ApplyPrimPrefs();
       }
       ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
   }
   else
   {
       // we're not doing anything when the toy is OFF; change the prim to user preferences
       llParticleSystem([]);
       ApplyPrimPrefs();
   }

}

ApplyPrimPrefs() {

   llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright,
       PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]);

}


ParticleStart(key texture) {

   if (DisplayBanner)
   {
       //core code by Moriash Moreau. Adapted to suit by Debbie Trilling
       llParticleSystem([
           PSYS_PART_FLAGS, 0,
           PSYS_SRC_PATTERN, 4,
           PSYS_PART_START_ALPHA, 0.50,
           PSYS_PART_END_ALPHA, 0.50,
           PSYS_PART_START_COLOR, <1.0,1.0,1.0>,
           PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
           PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>,
           PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>,
           PSYS_PART_MAX_AGE, 1.20,
           PSYS_SRC_MAX_AGE, 0.00,
           PSYS_SRC_ACCEL, <0.0,0.0,0.0>,
           PSYS_SRC_ANGLE_BEGIN, 0.00,
           PSYS_SRC_ANGLE_END, 0.00,
           PSYS_SRC_BURST_PART_COUNT, 8,
           PSYS_SRC_BURST_RADIUS, Height,
           PSYS_SRC_BURST_RATE, 0.10,
           PSYS_SRC_BURST_SPEED_MIN, 0.00,
           PSYS_SRC_BURST_SPEED_MAX, 0.00,
           PSYS_SRC_OMEGA, <0.00,0.00,0.00>,
           PSYS_SRC_TEXTURE, texture]);
   }

   if (TexturePrim)
   {
       llSetTexture(texture, ALL_SIDES);
   }

}

AnnounceWelcome() {

   llOwnerSay(
       "\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible.");

}


ShutDown() {

   llSensorRemove();

llListenRemove(ListenChannel);

   Power = FALSE;
   ProjectTexture();

}


default {

   on_rez(integer start_param)
   {
       // reset script on rez
       AnnounceWelcome();
       llResetScript();
   }

   changed( integer change )
   {
       if(change & CHANGED_OWNER )
       {
           // reset script on change of owner
           AnnounceWelcome();
           llResetScript();
       }
   }

   state_entry()
   {
       //initialise system
       llParticleSystem([]);
       ObjectOwner = llGetOwner();
       OwnerName = llKey2Name(ObjectOwner);
       llSetObjectName(ObjectName + Version);
       llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier);
       ProjectTexture();
       llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF.");
   }

   touch_start(integer total_number)
   {
       if (llDetectedKey(0) == ObjectOwner)
       {
           // operation by Owner Only
           if (Power)
           {
               // touch to OFF
               ShutDown();
               llOwnerSay("\nThe " + ObjectName + " is now switched OFF.");
           }
           else
           {
               // touch to ON
               Power = TRUE;
               NoSensorCounter = 0;
               llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime);
               llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait...");
           }
       }
       else
       {
           // touched by someone other than Owner. Send them a message & a dialog box of options

DetectedUser = llDetectedKey(0); llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options."); integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1)); list MenuItems = ["LearnMore","GetScript"]; string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout) + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself a free copy of this script";

           // if already on 'Exclude List', give opportunity to clear their name, else give opportunity to exclude their name

if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) { // they are on the 'Exclude List' so give opportunity to clear their name MenuItems = MenuItems + (list)"IncludeMe"; MenuText = MenuText + "\n- IncludeMe: Have the " + ObjectName + " include you in on the fun!"; } else { // they are not on the 'Exclude List' so give opportunity to add their name MenuItems = MenuItems + (list)"ExcludeMe"; MenuText = MenuText + "\n- ExcludeMe: Have the " + ObjectName + " ignore your presence"; } ListenChannel = llListen(CommChannel, "", DetectedUser, ""); llDialog(DetectedUser, MenuText, MenuItems, CommChannel); llSetTimerEvent(DialogTimeout);

       }
   }


   sensor(integer total_number)
   {
       // save the AV key in case it is needed for a 'ShoutOut'
       AVKey = llDetectedKey((integer)llFrand(total_number));
       // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling
       llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],"");
   }


   no_sensor()
   {
       // counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy
       // when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero.
       NoSensorCounter++;
       if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0))
       {
           ShutDown();
           llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe.");
       }
       else
       {
           ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
       }
   }


   http_response(key req,integer stat, list met, string body)
   {
       // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling
       integer s1 = 0;
       integer s2 = 0;
       integer s1l= 0;
       integer s2l= -3;
       s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
       s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
       s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");

       if(s1 == -1)
       {
           // selected AV doesn't have a profile picture, so use the default instead
           ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
       }
       else
       {
           //check whether this was the texture used last time
           if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture)
           {
               // same profile pic as last time. so display a random default instead
               ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
               // clear the last texture out
               LastTexture = "";
           }
           else
           {

// are they on the KillJoyListing? if so, we had better pander to their delicate sensibilities & display a random default texture instead if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) { // they are on the 'Exclude List' ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } else {

               	// different profile from last time & not on KillJoyListing, so display it
               	ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l));
               	// save the key for comparison purposes next time tho'
               	LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);

               	// give a 'ShoutOut', if set to do so
               	if (ShoutOut)
               	{
                   	GiveShoutOut();
               	}

}

           }
       }
   }


listen(integer channel, string name, key id, string message) { llSetTimerEvent(0.0); llListenRemove(ListenChannel); message = llToLower(message);

if (message == "learnmore") { llLoadURL(DetectedUser, "Thank you for choosing to learn more about the " + ObjectName + ".\nThis link will take you to the relevant SL forum thread.", URL_FORUMTHREAD); } else if (message == "getscript") { llLoadURL(DetectedUser, "Thank you for choosing to look at the script for the " + ObjectName + ".\nThis link will allow you to get your own copy.", URL_WIKIPAGE); } else if (message == "excludeme") { KillJoyListing = KillJoyListing + llKey2Name(DetectedUser); llInstantMessage(DetectedUser, "You have been added to the 'Exclude List' and the " + ObjectName + " will now ignore your presence"); } else if (message == "includeme") { KillJoyListing = llDeleteSubList(KillJoyListing, llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser)), llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser))); llInstantMessage(DetectedUser, "You has been removed from the 'Exclude List' and the " + ObjectName + " looks forward to selecting you!"); } else { llInstantMessage(DetectedUser, "Unrecognised option or selection made from a timed-out menu."); } }

timer() { llSetTimerEvent(0.0); llListenRemove(ListenChannel); }


//default end }

</lsl>