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  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    4 KB (580 words) - 12:21, 22 January 2015
  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
    5 KB (857 words) - 21:02, 24 March 2012
  • |return_type=rotation quickPosRot(vector pos, rotation rot)
    2 KB (254 words) - 01:43, 22 January 2015
  • {{LSL Header}} The script will play a sound when it starts to open and when it finishes closing (if sound UUIDs have been provided).
    6 KB (776 words) - 16:59, 2 May 2024
  • {{LSL Header}} ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
    4 KB (452 words) - 09:21, 25 January 2015
  • {{LSL Function ...se this function with the {{Wikipedia|Comma-separated values|CSV}} format, it is ''not'' the CSV format.
    4 KB (612 words) - 04:15, 4 July 2022
  • {{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|}} ...operator pages, and specifying the actual operation in the description of it's action, especially since there can be multiple operation types with one o
    3 KB (476 words) - 11:31, 4 January 2012
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
    5 KB (599 words) - 18:15, 21 November 2018
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} This function doesn't have the 0.2 second delay. It's not very fast anyway though, but faster than '''llSetLinkTexture'''.
    2 KB (335 words) - 06:15, 30 November 2023
  • * ''Hinge Joint'', with rotation constrained along a single axis * ''Point-to-Point'', allowing free rotation in any direction on the three different axis
    3 KB (471 words) - 16:56, 2 May 2024
  • ...he [[Viewer coordinate frames#Global|global coordinate frame]] (the object rotation has no affect on this functions output).<br> ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null )
    2 KB (235 words) - 03:08, 22 January 2015
  • quickPosRot(vector pos, rotation rot) //llDie(); //Remove comment to kill the object if user deny's it
    2 KB (256 words) - 10:42, 5 June 2022
  • ...e physics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} ...e that have opted into having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations
    2 KB (275 words) - 17:49, 21 December 2013
  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...o, its center of mass is its center of the object and its physical axis of rotation are its local axis : <br>
    2 KB (232 words) - 01:43, 23 December 2013
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |inject-2={{LSL Function/position|position|region=*}} ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...me=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • <lsl> ...("The number you just said was "+(string)new_number+" and put in a vector, it is "+also+".");
    3 KB (453 words) - 20:08, 10 June 2012
  • | Flags applied to rezzed object when it is created in the world. {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (479 words) - 10:36, 2 May 2024
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    2 KB (312 words) - 20:04, 4 August 2009
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Header}} rotation f = llList2Rot(details, 1);
    4 KB (495 words) - 16:10, 23 April 2022
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |return_text=that is the shortest rotation between the ''direction'' '''start''' and the ''direction'' '''end'''
    8 KB (1,076 words) - 15:11, 17 November 2022
  • {{LSL Header/zh-Hant}} This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    3 KB (422 words) - 18:22, 21 September 2009
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{LSL Header|ml=*}} LSL is a strongly and statically typed language. This means that variables must
    4 KB (669 words) - 02:47, 22 January 2015
  • {{LSL Header}} ...ly speaking, you write a string with some format specifiers, and then send it the variables, rather than having to concatenate a bunch of strings and con
    17 KB (1,548 words) - 00:02, 31 May 2023
  • The local frame is used in two ways in [[LSL]]: ...oot prim; their global position and angle affected by both the root prim's rotation and position.
    4 KB (575 words) - 11:53, 10 June 2023
  • |p4_type=rotation|p4_name=rot|p4_desc=rotation ...e {{LSLP|inventory}} object at {{LSLP|pos}} with velocity {{LSLP|vel}} and rotation {{LSLP|rot}} with start parameter {{LSLP|param}}
    5 KB (791 words) - 09:58, 1 October 2022
  • {{LSL Constant/ja // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (254 words) - 14:51, 25 February 2016
  • {{LSL Header}} ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin
    12 KB (1,192 words) - 21:32, 24 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    11 KB (1,756 words) - 13:49, 24 January 2015
  • {{LSL Header/ja}}{{RightToc}} ==Rotation==
    32 KB (1,534 words) - 17:41, 3 October 2023
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • |p4_type=rotation|p4_name=rot|p4_desc=initial rotation ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
    6 KB (777 words) - 10:38, 26 April 2024
  • {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,
    2 KB (332 words) - 14:19, 31 January 2010
  • {{LSL Constant // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (275 words) - 15:24, 23 January 2015
  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
    3 KB (374 words) - 14:00, 22 January 2015
  • {{LSL Header/de}} ...n, während implizite Typkonvertierung durch den Compiler vorgenommen wird. LSL unterstützt implizite Typkonvertierung von String zu Key und Integer zu Fl
    4 KB (551 words) - 22:07, 22 October 2013
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • {{LSL Header}} ...llOwnerSay("This needs a physical object called " + gBullet + " in it to work");
    2 KB (204 words) - 03:40, 6 December 2023
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // For completeness we set mapping to default, even though it has no effect.
    5 KB (354 words) - 06:40, 5 October 2023
  • ...LSO it was <u>impossible</u> to exceed the 16KiB memory cap), consequently it is possible to utilize more of the free memory{{Footnote|In LSO, all types ...Stack, Free Memory, Heap. Free Memory isn't an allocated block of memory, it's just the space between Stack and Heap. The size of all four sections comb
    5 KB (751 words) - 13:44, 9 October 2023
  • ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use
    9 KB (1,035 words) - 17:09, 16 December 2015
  • ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.
    5 KB (650 words) - 18:30, 10 January 2018
  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • |Return_text=that is used to identify the [[dataserver]] event when it is raised. {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,478 words) - 09:15, 30 April 2024
  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • rotation rotnow; ...to use for many reasons. Not least of which is that lag is precisely what it ''will'' generate.
    2 KB (335 words) - 10:22, 24 September 2022
  • {{LSL Header}} ...or to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.
    4 KB (430 words) - 09:08, 25 January 2015
  • ...s the bedrock of engineering and the key to exponential progress. Without it, all products are limited by the capability of individual producers working ...ans being able to create, refer to and manipulate a composite object as if it were a monolithic one, and being able to attach inner components without fi
    10 KB (1,548 words) - 12:44, 29 July 2009
  • ...have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its f ...For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{LSL Header|ml=*}} ...inimal overhead, does not introduce errors. No special decoder needed. Try it.<br /><br /> Use this instead of <tt>(string)</tt> when converting floats t
    14 KB (1,891 words) - 20:23, 24 January 2015
  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header}} ...way to get around this is to have a script and use llMessageLinked to tell it to do something. Below is a more advanced version of that code - that allow
    7 KB (674 words) - 19:19, 24 January 2015
  • {{LSL Header}} ...nd then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply. Also has a scanner built in,
    7 KB (816 words) - 14:44, 28 January 2023
  • ...ple example of drawing points on the HUD that cover a point in the region. It is based on Babbage's [[SLateIt]], with the HUD drawing parts extracted for .... Use this first script to do that. It will ask for link permission, grant it.
    12 KB (1,119 words) - 21:39, 24 January 2015
  • ...of an object is made up of the shape of the prims and avatars seated upon it. The bounding box is the smallest possible cuboid which can contain the phy rotation rot = llList2Rot(info, 1);
    5 KB (761 words) - 10:53, 24 September 2022
  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva ...hich match {{LSLP|id}}. An avatar is only considered to have been found if it is inside the region, or within a 34 meter zone outside the region boundari
    9 KB (1,097 words) - 13:09, 17 May 2023
  • {{Otheruses4‎|links|[[LSL]] related information|:Category:LSL Link}} ...his unit is sometimes referred to as a '''[[link set]]'''. You can imagine it like gluing multiple elementary pieces together to create a new object. To
    5 KB (868 words) - 09:25, 30 April 2024
  • {{LSL Header|ml=*}}{{RightToc}} ==Rotation==
    26 KB (4,318 words) - 09:18, 11 March 2024
  • {{LSL Header|ml=*}}{{RightToc}} Second Life has two LSL compilers, one which compiles into LSO bytecode and is executed by the simu
    5 KB (675 words) - 11:29, 27 February 2024
  • {{LSL Header}} Drop it and an animation in a prim, and you are good to go!
    5 KB (573 words) - 10:37, 25 January 2015
  • rotation startRot; ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
    8 KB (866 words) - 11:17, 8 July 2022
  • |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_
    6 KB (858 words) - 10:04, 20 January 2024
  • {{LSL Header}} It uses a simple design where the system is initialised txtInit().
    19 KB (2,120 words) - 00:16, 25 January 2015
  • ...currently provide any adequate means of animating objects beyond position/rotation/scale. This article aims to clear up some of the rumors and speculation ar When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content str
    4 KB (623 words) - 12:56, 14 October 2023
  • {{LSL Header}} rotation rot = llAxes2Rot(localX, localZ % localX, localZ);
    8 KB (990 words) - 09:25, 25 January 2015
  • ...munications | Outgoing]] pipeline, and this function is on the [[:Category:LSL HTTP#Understanding_LSL_HTTP_Communications | Incoming]] pipeline. ...rmally last only a few minutes - this is th nightly maint & log rotation. It does reliably impact object to object HTTP at that time, and quite probably
    6 KB (833 words) - 14:35, 29 June 2022
  • ...UIST-STIUF is an extension of FUIS-SIUF which is an extension of FUI-IUF). It encodes lists into strings and back into lists with care to restore the typ ...e Combat System and the functions were given the names "parse" and "dump". It wasn't until the development of {{HoverText|TLTP|Touch Link Transfer Protoc
    11 KB (1,406 words) - 15:11, 22 January 2015
  • ...me=keyframes|p1_hover=Strided keyframe list of the form: [vector position, rotation orientation, float time] * ''rotation'' orientation (optional via [[KFM_ROTATION]] and [[KFM_DATA]])
    13 KB (1,814 words) - 00:02, 6 July 2023
  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
    7 KB (1,094 words) - 03:18, 23 March 2016
  • {{LSL Header}}{{#vardefine:p_TLT_desc|TightListType}} ...e two flavors, TightList and TightListType. The big differences are that {{LSL Param|TLT}} preserves types and uses a 6 char header (TL uses a 1 char head
    23 KB (2,774 words) - 15:43, 22 January 2015
  • {{LSL Header|ml=*}} // I don't think I actually derived anything from it...
    9 KB (905 words) - 14:54, 24 January 2015
  • ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r ...efinition of the applicable prim. It does not affect sizing, positioning, rotation, mirroring, inside-out, etc.
    6 KB (888 words) - 14:05, 22 January 2015
  • A negative {{LSLP|status_code}} is an [[#error_code|error code]], otherwise it is the number of hits (and strides) returned. ...tar's exact visual rotation because the viewer doesn't update the avatar's rotation under a threshold (see {{jira|VWR-1331}}). To get an avatar's exact looking
    15 KB (2,230 words) - 09:48, 5 November 2023
  • ...is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you nee ...TIVES|directive]] in the SEQUENCES notecard (and maybe others), and maxing it to 65535 seems to help. Otherwise, if you're not concerned about memory man
    5 KB (872 words) - 14:56, 8 February 2015
  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...ut one that follows a [http://tools.ietf.org/html/rfc4627 set of rules] in it's construction. These rules allow the encoding, manipulation, storing, tran
    18 KB (2,822 words) - 10:35, 29 October 2023
  • It handles clockwise and counter clockwise door direction, a name-based access HOW TO USE IT
    13 KB (1,564 words) - 09:25, 28 September 2015
  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ** More robust: depend only on primitive position and scale (NOT rotation, cut, shear, twist, taper, or hollow) ...and they will collide at the lower LOD until the RCCS automagically raises it
    5 KB (710 words) - 22:47, 14 August 2012
  • {{LSL Header|ml=*}} {{LSLG|llInviteToGroup}} - {{Jira|VWR-273}} (marked "Resolved/Misfiled" as it should be a SVC request)
    5 KB (634 words) - 05:27, 5 September 2012
  • ...e need to temporarily store the notecard contents in a list before dumping it to the contents string. ...for(i=0;i<j;++i){ // since we don't have the concept of transactions in LSL scripts, we're going to build up these lists separately
    9 KB (1,145 words) - 14:58, 26 February 2015
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    6 KB (807 words) - 11:41, 16 April 2018
  • {{LSL Header}} ...ur option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    23 KB (2,703 words) - 08:14, 25 January 2015
  • * {{jira|SVC-5894}} - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opp ...ry, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - {{User|Domchi Underwood}}
    4 KB (528 words) - 08:30, 9 June 2010

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