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  • ...hat avatars live in. All of these things together, and more, are called ''Content Creation''. ...the broad categories of things that users of SL create, and what kinds of tools they use to create them. Enjoy. Remember, this is '''your''' Wiki. Feel
    9 KB (1,618 words) - 05:14, 16 July 2010
  • Verify that models with properly named LOD and Phys content upload correctly ...ck the goggles, then pick a different color in the Texture tab of the edit tools.
    2 KB (331 words) - 10:36, 20 August 2014
  • ...program has existed. The standpoint of a Second Life Mentor helps to shape tools and projects with a keen understanding of limitations and potential. The M ...Discover'' - Tools that help new residents find and discover communities, content, places, or events that match their interests.
    4 KB (604 words) - 17:31, 14 December 2009
  • ...face with many Emerald-style usability enhancements and extended tools for content creators, both thanks to Ascent Viewer heritage.
    1 KB (154 words) - 11:54, 16 June 2016
  • ...capability to bring 3D models, known as ''meshes'', created in third-party tools into Second Life. [[Mesh background information]] explains in detail. To upload and render mesh content, you need a ''mesh-enabled viewer'', such as the official Second Life Viewe
    2 KB (346 words) - 15:00, 24 May 2017
  • ...wer 2.0] will feature a similar design sense as well as better grouping of tools to make it both easier to use and easier on the eye. ...ntly customizable. Eventually, you'll be able to prioritize the feeds and tools that are most important to you. If you do not mind custom browser tweaks, t
    3 KB (521 words) - 16:14, 23 April 2010
  • {{Navbox/Mesh|tools}}__NOTOC__ ...97 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google's [http://sketchup.google.com/ SketchUp] also provides a low barrie
    5 KB (810 words) - 15:32, 29 November 2023
  • ...o provide a wide range of content from small projects to full multi-region content for educational, non-profit, commercial, and/or private clients since 2009. Provided content for: accessibility and safety demonstrations, exhibition booths, avatars &
    5 KB (612 words) - 09:07, 22 February 2023
  • ...[LDPW|Linden Department of Public Works]] aside, we generally don't create content or services within Second Life. ...(like Intel) or concerts. The key, as with a website, is to provide fresh content that gives Residents a reason to visit and interact with you. Others have c
    8 KB (1,219 words) - 17:46, 15 December 2022
  • === Content Permissions Icons === '''Note:''' These are very similar to the Content Permissions icons, but there are ultimately more of them, and they are name
    9 KB (1,065 words) - 11:00, 26 March 2010
  • * Navigate to content tab in tool floater * Select the Object tab, in the tools floater.
    4 KB (618 words) - 20:27, 16 October 2007
  • == Scripting Tools == These tools are designed to '''ease the process of scripting''', whether it's autogener
    8 KB (1,181 words) - 03:13, 19 December 2022
  • == SL Mentor Tools == == Guns and Mature Content ==
    6 KB (937 words) - 16:39, 14 December 2009
  • ...erview of this feature, please see the [http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1 ...a project viewer and working sim, we will solicit additional feedback from content creators. Without further ado, here are the stories:
    2 KB (389 words) - 10:35, 11 September 2012
  • ...ich can be almost any kind of item. This page covers the various forms of content which can be included in different item types, and what you can do with the ...y outnumbered by regular Resident accounts. Thus the phrase "User Created Content" generally is correct when describing Second Life as a whole.
    3 KB (527 words) - 11:09, 25 May 2011
  • ...rpose, by giving Residents space to build and play and experiment with the tools of Second Life as a medium for artistic expression. * '''Building Resource Area''': This area contains freebie build tools, LDPW and Torley texture collections, and so forth. It is the landing point
    5 KB (773 words) - 12:51, 25 May 2011
  • Second Life has the ability to import 3D models (meshes) created in popular tools such as Maya, 3DS Max, Blender, and so on. ...ars. Designers can use external software tools to design avatars and other content for use inworld. Avatar designs can be joint-rigged, allowing natural-looki
    3 KB (405 words) - 17:29, 2 February 2012
  • |new-url=Build Tools How do I ensure I'm shown as the creator of my content?<br>
    6 KB (951 words) - 12:03, 13 January 2011
  • ...mitives in each region down near the ground, thereby increasing the avatar-content and avatar-avatar interaction. At the time it was not clear how compelling === Flight-assist tools ===
    4 KB (624 words) - 09:50, 18 January 2014
  • =Edit Tools UI test= ==Edit Tool - Content Tab==
    6 KB (1,037 words) - 14:59, 14 October 2008

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