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  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:28, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (139 words) - 11:27, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (152 words) - 11:26, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (143 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (132 words) - 11:28, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
    1 KB (148 words) - 11:25, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (190 words) - 11:25, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (173 words) - 11:26, 1 February 2019
  • ...: 0.5em;">Please do not modify this page. Refer all discussion to [[:Talk:Inventory UI Design]]. I will watch the page and make changes to the actual design a == Thoughts on Inventory UI in SL ==
    9 KB (1,398 words) - 21:14, 6 February 2008
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] ...tory that is missing and is recoverable. These steps are used by different inventory letters, each letter specific to the type of loss that occurred.
    20 KB (3,335 words) - 12:53, 15 September 2020
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 10:09, 31 August 2007
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish
    2 KB (246 words) - 10:28, 31 August 2007
  • |cat1=Inventory/fr
    352 bytes (35 words) - 02:09, 8 January 2008
  • |cat1=Inventory/fr
    351 bytes (35 words) - 02:12, 8 January 2008
  • |cat1=Inventory/fr
    350 bytes (35 words) - 02:14, 8 January 2008

Page text matches

  • == Giving inventory == {{:Giving inventory}}
    128 bytes (18 words) - 11:13, 3 November 2010
  • {{LSL_Function/inventory/ja|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
    4 KB (163 words) - 16:48, 22 November 2023
  • == Inventory management tips == {{:Inventory management tips}}
    193 bytes (31 words) - 13:44, 14 December 2010
  • {{LSL_Function/give/ja|destination|inventory|uuid=false|copyok=*}}{{LSL_Function/ja |p2_type=string|p2_name=inventory
    3 KB (143 words) - 05:55, 25 February 2016
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/
    850 bytes (100 words) - 15:16, 12 August 2008
  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • |desc=Specify the type of inventory item is a texture. |cat1=Inventory
    325 bytes (39 words) - 07:16, 14 August 2008
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the description of the inventory {{LSLP|item}}.
    2 KB (200 words) - 13:01, 9 December 2023
  • == Inventory links == {{:Inventory links}}
    50 bytes (5 words) - 11:34, 5 January 2011
  • =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct
    729 bytes (99 words) - 05:51, 6 July 2015
  • ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    2 KB (296 words) - 11:24, 1 February 2019
  • INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.
    4 KB (731 words) - 17:04, 8 December 2006
  • ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r
    499 bytes (67 words) - 14:04, 10 June 2021
  • * right click in inventory, copy * select in inventory, copy from edit menu
    683 bytes (93 words) - 19:51, 17 November 2006
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the creator of the inventory {{LSLP|item}}.
    2 KB (211 words) - 09:15, 28 May 2021
  • {{Help|Object=*|OldInfo=*}} ...ted group and choosing 'Properties'. You can also 'Open' most items in the inventory, providing you with a tabbed window in which you can view textures, read/ed
    2 KB (272 words) - 18:34, 8 August 2008
  • {{Help |Glossary=*}} ...tecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] items including:
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p3_type=list|p3_name=inventory
    4 KB (203 words) - 06:54, 25 February 2016
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} ...ts the given permission {{LSLP|category}} to the new {{LSLP|value}} on the inventory {{LSLP|item}}.
    704 bytes (101 words) - 22:45, 22 December 2013
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the timestamp that the item was added to the prim's inventory.
    2 KB (273 words) - 04:55, 7 October 2023

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