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  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-5058}} URLs truncating GET parameters
    10 KB (1,535 words) - 11:58, 12 October 2015
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
    24 KB (3,553 words) - 18:59, 29 March 2023
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • Of course I could, and there is even a working code for a basic relay at [[LSL Protocol/Restrained Love Relay/Reference Implementation|Reference Implement ...listening on the relay channel must have enough script memory available to handle a complete chat message which is limited to 1,000 character (2,000 bytes +
    17 KB (2,839 words) - 06:01, 9 December 2013
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...people create their excessive products, and then trying to make the system handle displaying them with minimal lag. I believe a better solution is informatio ...happen; some of it a viewer developer can handle, the rest of it LL has to handle
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...e:normal;"|But you don't have to escape each one separately. Computers can handle it automatically, or raise blocks against it happening. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...nking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...al (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...Urriah</b><nowiki>: The 3rd party server, depending on how set up, should handle per request caching. Is there going to be an announcment of the change in t ...Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023

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