Search results

Jump to navigation Jump to search
  • |func_desc=Set the running state of the script {{LSLP|name}}. ...be used to restart a script that has encountered a {{LSLGC|Error|run-time error}}.
    2 KB (245 words) - 14:07, 22 January 2015
  • One of the hardest things with scripting anything non trivial in LSL, especially i then whenever we need to check the value of a variable simple call
    6 KB (748 words) - 15:36, 25 January 2015
  • * What is the meaning of this message? ie. Is the sky falling or infrequent bug or just recording me ===LLAvatarNameResponder::error: LLAvatarNameResponder::error 499 STATUS_NO_CONNECTION===
    6 KB (885 words) - 14:09, 14 August 2012
  • |inject-2={{Issues/SVC-5821}}{{LSL_Function/detected|number|vel|error=[[ZERO_VECTOR|<0.0, 0.0, 0.0>]]}} |Return_text=velocity of {{LSLGC|Detected|detected}} object or avatar {{LSLP|number}}.
    1 KB (137 words) - 09:46, 18 January 2016
  • |inject-2={{LSL_Function/detected|number|type|error={{HoverText|zero|0}}}} |return_text=mask that is the types of detected object or avatar.
    1 KB (127 words) - 04:22, 4 September 2023
  • The following LSL code snippets show examples of using the [[LZW LSL Implementation|LZW engine]] by [[User:Haravikk Mistral| ...used in these scripts for clarity, but are not necessary to the operation of the scripts themselves.
    2 KB (244 words) - 16:21, 11 July 2015
  • |p1_type=integer|p1_name=number|p1_desc=The index of the damage event to be modified. |func_desc=The llAdjustDamage modifies the amount of damage that will be applied by the current [[on_damage]] event after it has
    1,022 bytes (160 words) - 12:50, 21 March 2024
  • ...return value is negative, it represents an [[#{{anchorencode:Error Flags}}|error]] flag. ...r of objects successfully returned to their owners or an [[#{{anchorencode:Error Flags}}|ERR_*]] flag.
    3 KB (463 words) - 19:08, 11 May 2016
  • ...imultaneously outstanding. This release also removes a considerable amount of deprecated and unused code from the viewer. These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includes:
    3 KB (465 words) - 14:58, 5 January 2016
  • ...s an application/xml Map with two keys. ack and done. Ack is an integer of the last Event ID and done is.. well, we don't know what done is yet be ...t typically sends a 'HTTP/1.0 502 Upstream error:' response with 'Upstream error: ' as the body. It's really important to note that the client will *only*
    6 KB (702 words) - 21:30, 1 November 2010
  • ...imultaneously outstanding. This release also removes a considerable amount of deprecated and unused code from the viewer. These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includes:
    4 KB (490 words) - 13:00, 27 January 2016
  • ...codes, to help you handle user and software errors. To see a list of the error codes, use the get_error_codes operation. See the [[Registration_API_Refer == Error codes ==
    5 KB (876 words) - 11:42, 15 December 2022
  • ...imultaneously outstanding. This release also removes a considerable amount of deprecated and unused code from the viewer. These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includes:
    4 KB (497 words) - 13:42, 19 January 2016
  • |inject-2={{LSL_Function/detected|number|pos|error=[[ZERO_VECTOR|<0.0, 0.0, 0.0>]]}} ...s the position (in [[Viewer_coordinate_frames#Region|region coordinates]]) of {{LSLGC|Detected|detected}} object number.
    2 KB (223 words) - 15:50, 17 January 2016
  • ...ired level of detail" appearing in the importer window. Details about the error can usually be found in the SecondLife.log file. Below is a list of error messages:
    4 KB (694 words) - 11:17, 30 March 2014
  • ...e store, otherwise the [[dataserver]] will return a failure along with the error [[XP_ERROR_RETRY_UPDATE]]. This can be used to create an in-use flag so tha As of Jan 1, 2016 maximum bytes is 1011 for key and 4095 for value for both LSO a
    6 KB (660 words) - 14:03, 27 January 2020
  • ...explains how you can develop LSL scripts that run well and compile without error in all these many places. ==Astonishing Compile-Time Error Messages==
    5 KB (790 words) - 16:43, 29 April 2011
  • * Must use llCreateCharacter or script crash (script error) ...ded vertical position and the actual terrain/object will result in failure of the behaviour.
    2 KB (217 words) - 16:51, 28 October 2023
  • ...and permission) to script someone else's object, you would want to use one of the other communication statements, which we'll discuss in due time. ...ror message you get will probably puzzle you, because it will tell you the error is on the line ''following'' the missing semicolon, and it won't tell you t
    3 KB (558 words) - 13:46, 24 January 2015
  • ...imultaneously outstanding. This release also removes a considerable amount of deprecated and unused code from the viewer. These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includes:
    3 KB (457 words) - 14:26, 24 November 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)