Search results

Jump to navigation Jump to search
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})
    13 KB (1,796 words) - 16:05, 3 April 2016
  • ==== LSL ==== ...representado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    18 KB (2,451 words) - 17:24, 8 December 2014
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''[[Material]]''' - Affects how the object reacts to gravity (mass) and collision sounds
    23 KB (3,883 words) - 11:16, 25 May 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,049 words) - 08:50, 19 December 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...5:23] And all I got was this lousy DN (tankmaster.finesmith): even if the material effect isnt applied [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...aterials enabled will kick up in LI like crazy. Were any of the prims with material textures on them?</nowiki></font> ...on</b><nowiki>: It's possible to make a torus >14000. I can't remember the parameters though.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • *** New LSL calls have been added to create/update/delete character behavior. **** "Material Volume" objects are phantom objects that can be set to change the walkabili
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: meshy parameters will be scriptable
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012
  • |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values? ...:0 6px;"|that is with going through the decomposition process with default parameters, or doing no decomp?
    225 KB (28,294 words) - 14:15, 13 August 2012