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  • ...den: You can change the pivot point by specify a node as "AssetPivot". The translation associated with that node is used as that assets pivot point instead of the * [2011/03/14 11:20] Prep Linden: I'm focusing on import bugs, some avatar rigging issues etc...
    19 KB (2,438 words) - 10:26, 18 March 2011
  • ...of customized skins to be distributed by residents, I want to see a better translation mechanim is in the beginning | style="white-space:normal;"|Do it in opensim then import it back onto the main grid.
    50 KB (6,826 words) - 16:34, 23 August 2007
  • ...ort of changes that Linden Lab has traditionally been unable to integrate (translation patches, refactoring, fixing intentionally crippled features, changes that * Object and Shape export/import, limited to creator
    18 KB (2,620 words) - 12:22, 27 March 2023
  • ...010/03/02 10:57] [[User:lazlo Spore|lazlo Spore]]: Are you going to offer translation services? ...about a year ago I saw a demo video about mesh import...will it have mesh import?
    36 KB (4,543 words) - 12:43, 2 March 2010
  • # Bones mCollarLeft and mCollarRight not respecting some settings upon import. ...Next: Bones mCollarLeft and mCollarRight not respecting some settings upon import.
    39 KB (5,126 words) - 16:24, 7 March 2011
  • # Do you plan to add a generic import tool for ALL sorts of prims(regular prims,sculptes,meshes) similar to what # If some third party would provide such an import tool for regular prims, sculpties and meshes, would that tool fall under th
    137 KB (17,348 words) - 14:20, 6 June 2011
  • [2014/08/14 15:31] Lucia Nightfire: would be nice if you'd import FS's multiple partial name serach too ...but otherwise the physical characteristics are the same. though the head-translation tracking is probably helpful for some types of motion sickness..
    26 KB (3,642 words) - 16:04, 14 August 2014
  • | style="white-space:normal;"|the alternate font or characterset translation bug? | style="white-space:normal;"|Indeed. For Imprudence, I'm planning the import/export format to include the creator -- both as a UUID and an avatar name,
    90 KB (11,790 words) - 23:47, 12 June 2009
  • |width=100% style=" padding:0 3px;"|I haven't started on porting the google translation yet. ...some other stuff I'm going to be doing, so that may ease the path for the translation stuff
    141 KB (17,476 words) - 15:54, 20 May 2010
  • | style="white-space:normal;"|dunno - the german translation of the "me" menu is "Ich" which rather translates back to "I" ... is a "Me" ...te-space:normal;"|Lots more are possible, just that LL is pretty stingy in import/export.
    91 KB (11,661 words) - 19:43, 4 March 2010
  • ...g:0 6px;"|Bone positions in your rig can be repositioned, but we atm don't import any rotations or scaling information for them |width=100% style="padding:0 6px;"|1.) changing the importer to extract translation sids correctly.
    154 KB (19,440 words) - 15:09, 15 August 2011
  • [13:51] '''Brad Linden:''' Ollipeist Balogh: We do our best to review and import patches promptly, many of Nicolaz's patches have been imported<br> ...end up different colors since they're lit differently (Is that an accurate translation?)<br>
    94 KB (15,036 words) - 15:12, 11 April 2008
  • ...isely identify sources of import errors. Warning: the output can slow down import on many machines. | Limit translation of object via translate tool
    164 KB (20,965 words) - 14:33, 1 April 2024
  • ...t smooths only the zooming towards the pivot, but doesn't smooth orbit nor translation speed. | style="white-space:normal;"|hm i m thinking aloud. would it be possible to import that, like the windlightsettings that torley did.
    170 KB (22,105 words) - 17:43, 15 October 2009
  • ...ly like the shopping cart idea too, i kept hoping for a long time LL would import that feature ...and effort, hamper sales on the site, and undermine it's usefulness if you import a lot of dirty data and bad photos from the old site when you go live. The
    345 KB (44,408 words) - 15:31, 6 May 2010

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