Difference between revisions of "Template:LSL Function/inventory"

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{{:DEBUG_CHANNEL}}
{{:DEBUG_CHANNEL}}


{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's {{LSLGC|Inventory|inventory}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true| or {{HoverLink|UUID|Universally Unique IDentifier}} {{#if:{{{type|}}}| of a {{{type}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}
{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's {{LSLGC|Inventory|inventory}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{or|}}}|,| or}} {{HoverLink|UUID|Universally Unique IDentifier}} {{#if:{{{type|}}}| of a {{{type}}}}}}}{{#if:{{{or}}}| or {{{or}}}}}{{#var:p_{{{1|none}}}_desc}}}}


{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true| or UUID{{#if:{{{type|}}}| of a {{{type}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}
{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{or|}}}|,| or}} UUID{{#if:{{{type|}}}| of a {{{type_hover|{{{type}}}}}}}}}}{{#if:{{{or}}}| or {{{or_hover|{{{or}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}


{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}
{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}

Revision as of 08:24, 30 May 2012

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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var value
caveats
  • If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a sound in the prim's inventory or UUID of a sound or {{{or}}}
p_ta_hover a sound in the prim's inventory or UUID of a sound or {{{or}}}
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var value
caveats
  • If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_ta_desc a sound in the prim's inventory or {{{or}}}
p_ta_hover a sound in the prim's inventory or {{{or}}}