Template:LSL Function/link/ru

From Second Life Wiki
Jump to navigation Jump to search

#var value
p__desc Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag
also_functions
•  llGetLinkNumber Returns the link number of the prim the script is in.
constants_nb
Флаг и значение Описание
LINK_ROOT 1 для корневого примитива[1]
LINK_SET -1 для всех примитивов
LINK_ALL_OTHERS -2 для всех других примитивов
Флаг и значение Описание
LINK_ALL_CHILDREN -3 для всех дочерних примитивов (т.е. все, кроме корневого)
LINK_THIS -4 для примитива, в котором находится данный скрипт
notes

Link Numbers

Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.

  • If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero.
  • However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one.

When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first.

Counting Prims & Avatars

There are two functions of interest when trying to find the number of prims and avatars on an object.

<lsl>integer GetPrimCount() { //always returns only the number of prims

   if(llGetAttached())//Is it attached?
       return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on.
   return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments.

}</lsl>See llGetNumberOfPrims for more about counting prims and avatars.