User:Dora Gustafson/moderated world wind
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Revision as of 02:40, 10 August 2016 by Dora Gustafson (talk | contribs) (Moderated in world wind for sailing in general and racing particularely)
Moderated in World Wind
The sailing community in Second Life do not use the world wind for sailing. The reasons are
- The wind is different in each position so that two sailors are guarantied to have different wind at any time
- Most of the time the wind is too light or too heavy for sailing
This moderated wind overcomes these objections
Firstly: Everybody read the wind in sim position <0,0,0>
Secondly: The wind speed is moderated to 5 times the cubic root of the obtained wind speed
vector windVector = llWind( -llGetPos()); // Wind velocity in region at <0,0,0>
float speed = 5.0*llPow( llVecMag( windVector), .333333); // moderated speed
windVector = speed*llVecNorm( windVector); // moderated wind velocity
With this moderated wind all sailors are guarantied the same unpredictable wind at any time
Statistics for the moderated wind:
measured: 33000 times (twelwe hours) Wind Mean: 15 kts Standard deviation: 3 kts Max: 24 kts Min: 3 kts
Observations:
- very suitable for sailing
- may stay almost the same over one, two or more sims
- may change slowly over time or direction may jump
- wind direction may 'jump' but only when the wind speed is low (very natural)
- all sailors have identical wind conditions and racing on equal terms is possible