User:Dora Gustafson/moderated world wind
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Moderated in World Wind
The sailing community in Second Life do not use the world wind for sailing. The reasons are
- The wind is different in each position so that two sailors are guarantied to have different wind at any time
- Most of the time the wind is too light or too heavy for sailing
This moderated wind overcomes these objections
Firstly: Everybody read the wind in sim position <0,0,0>
Secondly: The wind speed is moderated to 5 times the cubic root of the obtained wind speed
vector windVector = llWind( -llGetPos()); // Wind velocity in region at <0,0,0>
float speed = 5.0*llPow( llVecMag( windVector), .333333); // moderated speed
windVector = speed*llVecNorm( windVector); // moderated wind velocity
With this moderated wind all sailors are guarantied the same unpredictable wind at any time
Statistics for the moderated wind:
measured: 33000 times (twelwe hours) Wind Mean: 15 kts Standard deviation: 3 kts Max: 24 kts Min: 3 kts
Observations:
- very suitable for sailing
- may stay almost the same over one, two or more sims
- may change slowly over time or direction may jump
- wind direction may 'jump' but only when the wind speed is low (very natural)
- all sailors have identical wind conditions and racing on equal terms is possible