Difference between revisions of "User:Nexii Malthus"

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With the knowledge of other skills, I can mix, I can understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, up to a fully polished successful product. I like to therefore embody myself, as the very origin of creation in SL, you will often see me wearing my plywood cubitar.
With the knowledge of other skills, I can mix, I can understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, up to a fully polished successful product. I like to therefore embody myself, as the very origin of creation in SL, you will often see me wearing my plywood cubitar.


Long-time resident (3yrs~?)
Long-time resident (4.5yrs~?)


Avid game developer and content creator
Avid game developer and content creator

Revision as of 11:41, 18 September 2009

Nexii Malthus

Intro

Skills: programming, scripting, building, sculpties, textures, animation, design and architecture.

I consider myself pretty much an Ace of all trades.

My passion is to excel in creation.

To break unknown barriers, to think outside the box.

With the knowledge of other skills, I can mix, I can understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, up to a fully polished successful product. I like to therefore embody myself, as the very origin of creation in SL, you will often see me wearing my plywood cubitar.

Long-time resident (4.5yrs~?)

Avid game developer and content creator

Projects

Current

Vertical Life Client

My own efforts to innovate the metaverse as we know. Attacking the worst problems from the best angles with the best solutions.

Vertical Life Client

Vertical Life LSL API

Script Collaboration

LSL

Simple Stuff

Interpolation Library

Geometric Library, large collection of handy 3D maths functions.

User Interface Project (Stalled)

Physics Functions

Basic A-Star Pathfinder (Probably broken)

Hierarchics, a self-aware, optimized and efficient joint system

Navigation Spaces Pathfinder


Even more simple

Click And Drag UI Component

Fast Cone Spread Algorithm


I would love to know where and what you use those scripts for, I can only begin to imagine the possibilities with the geometric functions and the hierarchics system.

Stuff that should be done: Geometric Library:

Create functions for Geometric for working out Normals on collisions.
Multi-output functions at that maybe? Should better return a list...
Replace global-variable-output functions with list returns.