Difference between revisions of "VEHICLE TYPE SLED"

From Second Life Wiki
Jump to navigation Jump to search
m (Typo)
m
Line 53: Line 53:
|events
|events
|articles
|articles
|cat1=Vehicle
|cat1=Vehicle/Type
|cat2
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 00:20, 21 June 2009

Description

Constant: integer VEHICLE_TYPE_SLED = 1;

The integer constant VEHICLE_TYPE_SLED has the value 1

Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.

Effects

Setting the vehicle type to sled enables the vehicle system and additionally has the same effect of executing the following: <lsl>// most friction for left-right, least for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); // no angular friction llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000.0, 1000.0, 1000.0> ); // no linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no hover (but with timescale of 10 sec if enabled) llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 ); // maximum linear deflection with timescale of 1 second llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10.0 ); // no vertical attractor (doesn’t mind flipping over) llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000.0 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10.0 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY

Related Articles

Constants

Flags Description
VEHICLE_TYPE_NONE 0 Turns off vehicle support
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection

Functions

•  llSetVehicleType

Deep Notes

Search JIRA for related Issues

Signature

integer VEHICLE_TYPE_SLED = 1;