llGetAgentSize

From Second Life Wiki
(Redirected from LSL llGetAgentSize)
Jump to navigation Jump to search

Summary

Function: vector llGetAgentSize( key avatar );
0.0 Forced Delay
10.0 Energy

Returns a vector that is an estimated size of the requested avatar.

• key avatar avatar UUID that is in the same region

ZERO_VECTOR is returned if avatar is not in the region or if it is not an avatar.

Caveats

  • The returned vector is an estimate calculated from the avatar's current shape including shoes. x is a constant 0.45[1], y is a constant 0.60[2], z is the approximate total height of all avatar's bones, with an arbitrary amount added or subtracted based on the current shape's "Hover" setting. Reported height is constrained to the range 1.1 to 2.45 meters, and does not include animation or mesh bone offsets. [3]
    • Due to the shape Hover setting, and mesh and animation offsets, it is not possible to use this function to determine the rendered height of an avatar with any degree of confidence.
  • As of Second Life Server 13.11.19.284082, the return value is the avatar's reported bounding box - <0.1, 0.1, 0.2> when standing. (Avatar bounding boxes have historically been redefined with major physics upgrades.) An avatar's bounding box changes when an avatar sits, while llGetAgentSize is constant for as long as the shape does not change.

Examples

//A simple script that makes a box hover above the owner's head.
default
{
    state_entry()
    {
        key    owner = llGetOwner();
        vector pos   = llList2Vector(llGetObjectDetails(owner, [OBJECT_POS]), 0);
        vector agent = llGetAgentSize(owner);

    //  "pos" needs to be adjusted so it appears above the owner.
        pos.z += 0.5 + agent.z / 2;

    //  makes sure it found the owner, a zero vector evaluates as false
        if(agent)
            llSetPos(pos);
    }

    touch_start(integer num)
    {
        llResetScript();
    }
}

Notes

  • This function is a good way to quickly test...
    • if an avatar is in the same region.
    • if a UUID known to be in the region is an avatar.

To use this function to test either case use as follows

if(llGetAgentSize(uuid)) {
    //uuid is an avatar in the region
} else {
    //uuid is not an avatar in the region
}
vector agentSize = llGetAgentSize(uuid);
if (agentSize.z == 1.9) {
    // avatar is probably Ruthed
}

See Also

Functions

•  llGetObjectDetails
•  llGetBoundingBox
•  llGetAgentInfo
•  llRequestAgentData

Articles

•  Avatar body size

Deep Notes

Footnotes

Signature

function vector llGetAgentSize( key avatar );

Haiku

For height (minus head)
Or to tell if you're not there.
Do not hope for "size".

I just wanted size.
It gave me something useless.
How hard can it be?