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  1. Can anyone enlighten me concerning whether the environmental light reflection from projected lights is behaving as it should? See Drongle McMahon 08:20, 29 July 2013 (PDT)
  2. Anyone else run up against this bug? Essentially, applying a tga to a texture face that previously had a png diffuse and a tga normal map applied causes the face to not render. Aki Shichiroji 12:07, 29 July 2013 (PDT)
  3. Server Side Appearance Update
  4. Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. Tillie Ariantho 12:08, 29 July 2013 (PDT)
  5. Any idea whether negative offsets for normal and specular maps will be fixed any time soon? Aki Shichiroji 12:09, 29 July 2013 (PDT)

Meeting Notes