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- ||[[User:Fractured Crystal|Fractured Crystal]]2 KB (296 words) - 12:20, 21 June 2014
- //Written by Fractured Crystal, 27 Jan 2010, Commissioned by WarKirby Magojiro, this function is Public Do3 KB (333 words) - 15:27, 22 January 2015
- * Fractured Crystal:indubitably * Fractured Crystal:/me suggested dancing externally but nobody wanted to15 KB (2,688 words) - 12:51, 11 June 2010
- * [15:19] [[User:Fractured Crystal|Fractured Crystal]]: asdf * [15:20] [[User:Fractured Crystal|Fractured Crystal]]: #define setprimparams llSetPrimitiveParamsFast46 KB (6,758 words) - 17:25, 18 February 2010
- // Written by Fractured Crystal, 27 Jan 2010,13 KB (1,024 words) - 07:34, 21 June 2013
- ...shift its horizontal position, and the D slider controls how puffy and/or fractured your clouds look. ...ng the color of the water itself. If your water has no fog, it will appear crystal clear and colorless.14 KB (2,413 words) - 22:43, 13 September 2009
- * [15:28] [[User:Fractured Crystal|Fractured Crystal]]: sets memory bonus to 0.0 >_> * [15:37] [[User:Fractured Crystal|Fractured Crystal]]: you didn't select a database :|64 KB (9,078 words) - 19:03, 4 March 2010
- | style="white-space:nowrap;"|[[User:Fractured Crystal|Fractured Crystal]]: | style="white-space:nowrap;"|[[User:Fractured Crystal|Fractured Crystal]]:209 KB (27,664 words) - 17:00, 14 April 2010
- *[13:10 SLT] [[User:Free Radar|Free Radar]] HUD v1.1 by Crystal Gadgets ...l, Second Life limits disk cache. And having too big a cache probably gets fractured and offsets the retrieval time.42 KB (6,530 words) - 15:44, 18 November 2009