Search results

Jump to navigation Jump to search
  • ...rd shortcut, via this window, or the bottom toolbar "Gestures" button. Any gesture, active, or no, can be triggered when open for edit. This window shows the currently active gestures from your inventory. It is opened by menu item'''''Edit > Gestures...''' or Ctrl-G keyboard shortcut.
    963 bytes (150 words) - 08:15, 24 August 2009
  • ...ut OpenCV? Is OpenCV the best package for extracting basic head position/gesture information from a camera image stream? Merov and I are pondering a Snowgl ...ent in response to what the camera sees. Community help with this project is welcome!
    2 KB (369 words) - 08:47, 26 March 2010
  • ...ining the animation asset is open and the most recently uploaded animation is selected. ...estures folder and verify that all your old gestures have been turned into gesture assets
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...DefineRow||[[INVENTORY_NONE]]|Has the same value as [[INVENTORY_ALL]] but is relevant in different circumstances.}} {{LSL DefineRow||[[INVENTORY GESTURE]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • A '''notecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] i *[[Gesture]]s
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. ...y only to agents with the same active group as the object the script is in is assigned to
    2 KB (173 words) - 11:26, 1 February 2019
  • ...y only to agents with the same active group as the object the script is in is assigned to {{LSL DefineRow||[[INVENTORY GESTURE]]|}}
    2 KB (190 words) - 11:25, 1 February 2019
  • llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents"); ...{//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
    2 KB (296 words) - 11:24, 1 February 2019
  • This page is part of the documentation of the 1.23 viewer. For dropdown menus see [[Vie ...n when selecting this menu item depends on the type of inventory item that is highlighted. For notecards and scripts, opens the text edit window. For ph
    7 KB (1,122 words) - 11:09, 25 May 2011
  • = Gesture Tracking = ...ect head and upper body movements and relay them to your own avatar. This is a design for a first simple project, intended as a summer intern project wh
    3 KB (517 words) - 10:15, 6 January 2010
  • // this is a list of all the possible inventory types, as constants. // this list is of the string names corresponding to the one above.
    2 KB (303 words) - 20:23, 24 January 2015
  • ** STORM-326 is deferred * Tuesday, March 8th is a holiday in Ukraine. Paul, Seth, and the QA team are also off on Monday.
    4 KB (692 words) - 11:08, 9 March 2011
  • ...ooth transitions between the previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one t ...mations in a animation overrider. This works as expected so long as there is little or no time between the previous animation stopping and the next star
    3 KB (547 words) - 01:17, 30 September 2011
  • Determining the priority of the built-in animations is not as straightforward as it first appears. The priority displayed by Anim ...you could play a priority 2 standing animation while playing a priority 4 gesture animation to wave your arm. Another example would be playing a priority 4
    6 KB (993 words) - 13:52, 11 September 2022
  • #Verify entering / followed by a gesture name will play the specified gesture. #Verify a gesture selected from the chat bar's Gesture menu plays.
    8 KB (1,375 words) - 08:24, 2 January 2014
  • * Tuesday, March 8th is a holiday in Ukraine. Paul & Seth are also off on Monday. * STORM-357 (Gestures button is in the pressed state after drag-n-drop but gestures list isn't visible)
    5 KB (761 words) - 00:40, 8 March 2011
  • ...|name}} is not [[llGetInventoryPermMask|copy, mod, trans]] then the return is {{LSL Const|NULL_KEY|key|"00000000-0000-0000-0000-000000000000"|c |return_text=that is the [[UUID]] of the inventory {{LSLP|name}}
    6 KB (752 words) - 09:22, 11 October 2023
  • ...e "a widely-used, openly developed version of the Second Life client which is a compelling alternative for a broad set of users, and contains enhancement {{BlueInfobox|title=New in Snowglobe 1.1|body=Below is a list of features new to Snowglobe 1.1, added since [[Release Notes/Snowgl
    4 KB (521 words) - 10:06, 19 October 2009
  • ...[http://maps.secondlife.com/secondlife/LEA5/122/129/24 LEA5 region], which is split into the following parcels: * '''General Sandbox Area''': This is what people think of when they think of a sandbox. A big area of virtual la
    5 KB (773 words) - 12:51, 25 May 2011
  • ...for STORM-1066 as Oz asked. I think now it can be assigned to someone who is familiar with server side. ** The issue is not reproducible now, but the accounts affected by it before should probabl
    6 KB (946 words) - 01:15, 1 April 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)