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- {{LSL Header/fr}} En LSL, la plupart des scripts attendent sans rien faire jusqu'à ce qu'ils reçoi4 KB (561 words) - 21:46, 2 February 2010
- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- {{LSL Header/de}} <lsl>if (TRUE || 1/0) llSay(PUBLIC_CHANNEL, "Aha!");</lsl>6 KB (759 words) - 23:45, 7 September 2014
- | I'll try to de-mystify a bit.... Geenz is being careful ...tion is, how should the content creators work with this? what kind of work flow would be ideal?71 KB (10,535 words) - 16:46, 3 July 2012
- * [15:12] Homeless: Is there a way to de-render an av in viewer 3? * [15:26] Falcon Linden: I've been playing around with a new LSL method: llSetKeyframedAnimation()40 KB (5,855 words) - 17:32, 15 September 2011