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  • ...{{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p1_type=string|p1_name=material
    1 KB (178 words) - 05:47, 17 February 2024
  • {{LSL Constant ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function.
    1 KB (149 words) - 15:29, 5 October 2022
  • |inject-2={{LSL Function/inventory|material|uuid=true|type=material|full=*}}{{LSL Function/link-face|link|face}} |p2_type=string|p2_name=material
    1 KB (186 words) - 05:49, 17 February 2024
  • {{LSL Constant |value={{LSL Hex|0x1000}}
    1 KB (132 words) - 09:55, 29 August 2023
  • |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL |return_text=that is the Material on '''face'''
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL Constant {{LSL DefineRow||[[PRIM_TEXTURE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • ...ail of [[PBR_Materials|PBR materials]], which only makes sense when a glTF material is applied to a face of a prim. A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
    4 KB (495 words) - 17:20, 22 December 2023
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • ...RIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (543 words) - 17:00, 12 April 2024
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010
  • ...RIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (552 words) - 01:00, 8 October 2023
  • }}{{LSL Constant/ja
    4 KB (369 words) - 06:22, 25 February 2016
  • {{#vardefine:alpha_mode_const|{{LSL Const|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} di {{!}} {{LSL Const|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as though
    4 KB (600 words) - 16:25, 23 January 2015
  • {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho
    4 KB (624 words) - 01:11, 8 October 2023
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 bytes (122 words) - 16:44, 2 January 2016

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