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- {{LSL Function/de ...iewer coordinate frames#Region|regionale Achsen]]{{nnlink/de}} wenn {{LSLG/de|FALSE}}.1 KB (151 words) - 20:18, 16 February 2012
- |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel région |examples=<lsl>984 bytes (137 words) - 19:18, 4 August 2009
- {{LSL_Function/de ...handelt wenn [[TRUE/de|TRUE]], ansonten wie ein [[Viewer coordinate frames/de#Regional|regionaler]] Richtungsvektor.2 KB (206 words) - 05:48, 6 August 2009
- {{LSL Function/fr |func_desc=Paramètre la capacité de flottaison d’une prim ou d’un objet. L’objet doit être [[STATUS_PHYS1 KB (171 words) - 03:39, 21 January 2011
- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 06:44, 27 March 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 20:57, 3 January 2011
- ...l|référentiel local : les attachements]] et la fonction ajoute la rotation de l'avatar. ...pport à une prim racine, alors divisez la rotation locale voulue par celle de la prim racine.4 KB (597 words) - 02:32, 5 June 2010
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 10:52, 25 June 2010
- {{Help/de|Parent=Help Portal}} ...zu überwinden lese über [[Wiki myths busted|besiegte Wiki Mythen]]{{nnlink/de}}.17 KB (2,219 words) - 08:38, 23 July 2009
- {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece30 KB (2,958 words) - 22:55, 30 May 2023
- ...us Luan</b><nowiki>: Also would like to inquire from Kelly if there is any movement towards some of SCR-4. I see we finally got PRIM_SLICE, which is great.</no ...the physics engine totally, it wouldn't move except for scripted non-phys movement, right?</nowiki></font>47 KB (7,315 words) - 07:56, 19 June 2013
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.36 KB (5,208 words) - 15:30, 26 July 2012
- * [15:12] Homeless: Is there a way to de-render an av in viewer 3? * [15:18] Lucia Nightfire: I see movement40 KB (5,855 words) - 16:32, 15 September 2011
- ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function. ...k you need the sim to do the physics, so everyone sees the same results of movement/collisions etc at the same time43 KB (6,135 words) - 07:58, 24 May 2010
- ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog ****6.8.12.2.c De-select the "Running" checkbox. Close the window by clicking the [X] in the77 KB (12,047 words) - 14:12, 1 July 2009