Search results

Jump to navigation Jump to search
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • [2015/04/23 15:26] Caleb the Cable Guy (caleb.linden): blue for the parameters ...t can get a bit wonked sometimes if you hop between regions with different lsl files.
    17 KB (2,211 words) - 14:32, 30 April 2015
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object ...Linden: it has your usual bug fixes, but it also includes goodies for new LSL features
    32 KB (4,207 words) - 16:32, 21 March 2013
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...olor=#5ab500><b>Kitto Flora</b><nowiki>: Essentailly, I suppose - Keyfarem Anim. fails to push an object into the next region.</nowiki></font> ...a prim from LSL scripts has decent interaction with the world (back to the LSL script). The transparency part is a problem, but I don't think it is unsolv
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...owiki>: (It's always the first feature I turn on, after turning off typing anim)</nowiki></font> ...41] <font color=#b20000><b>Liisa Runo</b><nowiki>: There are plenty of new LSL features we desperately need. Rescale is not one of them since we can alrea
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013