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- ...eger]] <!--[[#Constants|-->PARCEL_MEDIA_COMMAND_*<!--]]--> flags and their parameters |constants={{LSL Constants/Parcel Media|all|b=*}}1 KB (202 words) - 13:07, 22 January 2015
- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's [[on_rez]](integer) event.}}4 KB (619 words) - 12:41, 8 October 2024
- [[Category:LSL 101]] {{LSL Wikibook Index}}2 KB (242 words) - 12:42, 24 January 2015
- {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp1 KB (189 words) - 12:19, 17 January 2016
- |func=llGetPrimMediaParams|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |func_desc=Get the media params for a particular face on an object, given the desired list of names.1 KB (202 words) - 01:44, 22 January 2015
- {{LSL_Function/inventory|inventory|uuid=false|type=object}} ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}.5 KB (725 words) - 21:50, 18 October 2024
- [[Category:LSL 101]] {{LSL Wikibook Index}}3 KB (558 words) - 12:46, 24 January 2015
- {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}8 KB (1,023 words) - 11:11, 21 October 2016
- [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}}4 KB (685 words) - 05:34, 18 April 2016
- |inject-2={{LSL Function/uuid|target|object=*}} |func_desc=Causes the object to pursue {{LSLP|target}}.2 KB (217 words) - 15:51, 28 October 2023
- |caveats=*If prim-media is not already on this object, add it. |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}}{{LSL Constants/PrimMedia|set}}3 KB (348 words) - 15:42, 6 March 2024
- ...dicators show you when packet data is being utilized -- typically, when an object makes an update to the world. Each color has a different meaning: ...may cause other things in the area (like textures) to load slower. If the object is made up of many pieces, the packet is larger.2 KB (353 words) - 13:56, 2 January 2014
- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}5 KB (800 words) - 09:49, 5 January 2014
- ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.4 KB (482 words) - 12:07, 10 November 2022
- ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.4 KB (494 words) - 00:15, 8 October 2023
- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}5 KB (678 words) - 00:07, 8 October 2023
- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}3 KB (422 words) - 16:17, 26 March 2020
- ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions ===4 KB (504 words) - 05:23, 15 July 2014
- |inject-1={{LSL Function/warning ...user''' and password '''password'''. Also uses '''params''' for additional parameters if used.3 KB (430 words) - 21:08, 10 June 2012
- {{Help|Object=*}} ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[7 KB (1,116 words) - 17:01, 2 April 2012