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- ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] deta6 KB (366 words) - 13:49, 22 November 2023
- ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] deta6 KB (858 words) - 09:04, 20 January 2024
- {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''9 KB (1,546 words) - 13:46, 6 September 2013
- ...es that each face can have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed ind ...ts. A given prim will have some subset of this list depending on its shape parameters. The face number of a prim face is determined by its position in the face l7 KB (1,116 words) - 17:01, 2 April 2012
- |inject-2={{LSL Function/uuid|target|object=*}} |p2_desc=Parameters for pursuit; see below.2 KB (217 words) - 15:51, 28 October 2023
- ...eger|p3_name=sizex|p3_desc=Horizontal frames (ignored for [[ROTATE]] and [[SCALE]]) ...nteger|p4_name=sizey|p4_desc=Vertical frames (ignored for [[ROTATE]] and [[SCALE]])8 KB (1,123 words) - 09:50, 28 September 2024
- ...eger|p4_name=sizex|p4_desc=horizontal frames (ignored for [[ROTATE]] and [[SCALE]]) ...nteger|p5_name=sizey|p5_desc=vertical frames (ignored for [[ROTATE]] and [[SCALE]])7 KB (1,148 words) - 06:10, 18 December 2023
- ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl7 KB (693 words) - 08:34, 25 January 2015
- ...ive? Most build features are predictable. Undo is available for only move, scale and rotate and is unpredictable in some situations. Object scale rule11 KB (1,697 words) - 09:54, 22 August 2009
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 10:01, 27 October 2023
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,444 words) - 23:10, 7 October 2023
- {{LSL Header}} // Emission parameters20 KB (1,584 words) - 09:56, 25 January 2015
- Custom texture transforms can be applied to PBR terrain, allowing for custom scale, rotation, or offset. There is one texture transform per material swatch (4 # Go to the "Transforms" sub-tab, and set texture transform parameters for each material as desired5 KB (721 words) - 14:49, 17 October 2024
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s5 KB (758 words) - 09:38, 4 September 2023
- {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y29 KB (3,314 words) - 12:22, 24 January 2015
- ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}6 KB (888 words) - 13:05, 22 January 2015
- {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}10 KB (1,513 words) - 00:00, 14 April 2024
- // Returns a LSL RGB vector // Takes a LSL RGB vector13 KB (1,929 words) - 14:54, 13 November 2023
- {{LSL Header}} ...ning that static text displays have, on the other hand you can very easily scale font size and create text boxes.16 KB (1,764 words) - 23:17, 24 January 2015
- ...created in-world tools with LSL and web code - you can select a number of parameters or edit a array of normal prims from which the program calculates the point :* Sculpted Prims use the same position, rotation, and size parameters that a normal prim has. For example, this means that the maximum distance f15 KB (2,425 words) - 08:33, 17 August 2009